mirror of
https://github.com/luanti-org/luanti.git
synced 2025-06-27 16:36:03 +00:00
Made a proper queued thread to client for handling some block mesh updates. Also made client mutex-free to allow easier adding of new stuff.
This commit is contained in:
parent
e0f7bd4d57
commit
2f466726e6
7 changed files with 722 additions and 390 deletions
476
src/client.cpp
476
src/client.cpp
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@ -26,24 +26,38 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include <sstream>
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#include "porting.h"
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void * ClientUpdateThread::Thread()
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void * MeshUpdateThread::Thread()
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{
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ThreadStarted();
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DSTACK(__FUNCTION_NAME);
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BEGIN_DEBUG_EXCEPTION_HANDLER
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while(getRun())
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{
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//m_client->asyncStep();
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QueuedMeshUpdate *q = m_queue_in.pop();
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if(q == NULL)
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{
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sleep_ms(50);
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continue;
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}
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//m_client->updateSomeExpiredMeshes();
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scene::SMesh *mesh_new = NULL;
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mesh_new = makeMapBlockMesh(q->data);
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bool was = m_client->AsyncProcessData();
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MeshUpdateResult r;
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r.p = q->p;
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r.mesh = mesh_new;
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r.ack_block_to_server = q->ack_block_to_server;
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if(was == false)
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sleep_ms(10);
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/*dstream<<"MeshUpdateThread: Processed "
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<<"("<<q->p.X<<","<<q->p.Y<<","<<q->p.Z<<")"
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<<std::endl;*/
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m_queue_out.push_back(r);
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delete q;
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}
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END_DEBUG_EXCEPTION_HANDLER
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@ -55,7 +69,7 @@ Client::Client(
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IrrlichtDevice *device,
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const char *playername,
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MapDrawControl &control):
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m_thread(this),
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m_mesh_update_thread(),
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m_env(
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new ClientMap(this, control,
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device->getSceneManager()->getRootSceneNode(),
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@ -67,7 +81,6 @@ Client::Client(
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camera_position(0,0,0),
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camera_direction(0,0,1),
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m_server_ser_ver(SER_FMT_VER_INVALID),
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m_step_dtime(0.0),
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m_inventory_updated(false),
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m_time_of_day(0)
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{
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@ -77,19 +90,16 @@ Client::Client(
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m_avg_rtt_timer = 0.0;
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m_playerpos_send_timer = 0.0;
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//m_fetchblock_mutex.Init();
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m_incoming_queue_mutex.Init();
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m_env_mutex.Init();
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m_con_mutex.Init();
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m_step_dtime_mutex.Init();
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//m_env_mutex.Init();
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//m_con_mutex.Init();
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m_thread.Start();
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m_mesh_update_thread.Start();
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/*
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Add local player
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*/
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{
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JMutexAutoLock envlock(m_env_mutex);
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//JMutexAutoLock envlock(m_env_mutex); //bulk comment-out
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Player *player = new LocalPlayer();
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@ -102,26 +112,26 @@ Client::Client(
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Client::~Client()
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{
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{
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JMutexAutoLock conlock(m_con_mutex);
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//JMutexAutoLock conlock(m_con_mutex); //bulk comment-out
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m_con.Disconnect();
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}
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m_thread.setRun(false);
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while(m_thread.IsRunning())
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m_mesh_update_thread.setRun(false);
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while(m_mesh_update_thread.IsRunning())
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sleep_ms(100);
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}
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void Client::connect(Address address)
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{
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DSTACK(__FUNCTION_NAME);
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JMutexAutoLock lock(m_con_mutex);
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//JMutexAutoLock lock(m_con_mutex); //bulk comment-out
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m_con.setTimeoutMs(0);
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m_con.Connect(address);
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}
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bool Client::connectedAndInitialized()
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{
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JMutexAutoLock lock(m_con_mutex);
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//JMutexAutoLock lock(m_con_mutex); //bulk comment-out
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if(m_con.Connected() == false)
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return false;
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@ -152,7 +162,7 @@ void Client::step(float dtime)
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{
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//TimeTaker timer("m_con_mutex + m_con.RunTimeouts()", m_device);
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// 0ms
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JMutexAutoLock lock(m_con_mutex);
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//JMutexAutoLock lock(m_con_mutex); //bulk comment-out
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m_con.RunTimeouts(dtime);
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}
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@ -188,7 +198,7 @@ void Client::step(float dtime)
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//counter = 180.0;
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counter = 60.0;
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JMutexAutoLock lock(m_env_mutex);
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//JMutexAutoLock lock(m_env_mutex); //bulk comment-out
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core::list<v3s16> deleted_blocks;
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@ -217,7 +227,7 @@ void Client::step(float dtime)
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*/
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// Env is locked so con can be locked.
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JMutexAutoLock lock(m_con_mutex);
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//JMutexAutoLock lock(m_con_mutex); //bulk comment-out
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core::list<v3s16>::Iterator i = deleted_blocks.begin();
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core::list<v3s16> sendlist;
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@ -271,7 +281,7 @@ void Client::step(float dtime)
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{
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counter = 2.0;
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JMutexAutoLock envlock(m_env_mutex);
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//JMutexAutoLock envlock(m_env_mutex); //bulk comment-out
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Player *myplayer = m_env.getLocalPlayer();
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assert(myplayer != NULL);
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@ -299,7 +309,7 @@ void Client::step(float dtime)
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{
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// 0ms
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JMutexAutoLock lock(m_env_mutex);
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//JMutexAutoLock lock(m_env_mutex); //bulk comment-out
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// Control local player (0ms)
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LocalPlayer *player = m_env.getLocalPlayer();
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@ -335,7 +345,7 @@ void Client::step(float dtime)
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if(counter >= 10)
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{
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counter = 0.0;
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JMutexAutoLock lock(m_con_mutex);
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//JMutexAutoLock lock(m_con_mutex); //bulk comment-out
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// connectedAndInitialized() is true, peer exists.
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con::Peer *peer = m_con.GetPeer(PEER_ID_SERVER);
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dstream<<DTIME<<"Client: avg_rtt="<<peer->avg_rtt<<std::endl;
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@ -351,31 +361,50 @@ void Client::step(float dtime)
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}
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}
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/*{
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JMutexAutoLock lock(m_step_dtime_mutex);
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m_step_dtime += dtime;
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}*/
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}
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#if 0
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float Client::asyncStep()
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{
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DSTACK(__FUNCTION_NAME);
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//dstream<<"Client::asyncStep()"<<std::endl;
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/*float dtime;
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/*
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Replace updated meshes
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*/
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{
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JMutexAutoLock lock1(m_step_dtime_mutex);
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if(m_step_dtime < 0.001)
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return 0.0;
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dtime = m_step_dtime;
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m_step_dtime = 0.0;
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}
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//JMutexAutoLock lock(m_env_mutex); //bulk comment-out
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return dtime;*/
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return 0.0;
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//TimeTaker timer("** Processing mesh update result queue");
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// 0ms
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/*dstream<<"Mesh update result queue size is "
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<<m_mesh_update_thread.m_queue_out.size()
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<<std::endl;*/
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while(m_mesh_update_thread.m_queue_out.size() > 0)
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{
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MeshUpdateResult r = m_mesh_update_thread.m_queue_out.pop_front();
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MapBlock *block = m_env.getMap().getBlockNoCreateNoEx(r.p);
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if(block)
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{
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block->replaceMesh(r.mesh);
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}
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if(r.ack_block_to_server)
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{
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/*
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Acknowledge block
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*/
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/*
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[0] u16 command
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[2] u8 count
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[3] v3s16 pos_0
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[3+6] v3s16 pos_1
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...
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*/
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u32 replysize = 2+1+6;
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SharedBuffer<u8> reply(replysize);
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writeU16(&reply[0], TOSERVER_GOTBLOCKS);
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reply[2] = 1;
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writeV3S16(&reply[3], r.p);
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// Send as reliable
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m_con.Send(PEER_ID_SERVER, 1, reply, true);
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}
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}
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}
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}
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#endif
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// Virtual methods from con::PeerHandler
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void Client::peerAdded(con::Peer *peer)
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@ -420,7 +449,7 @@ void Client::Receive()
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u32 datasize;
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{
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//TimeTaker t1("con mutex and receive", m_device);
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JMutexAutoLock lock(m_con_mutex);
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//JMutexAutoLock lock(m_con_mutex); //bulk comment-out
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datasize = m_con.Receive(sender_peer_id, *data, data_maxsize);
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}
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//TimeTaker t1("ProcessData", m_device);
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@ -460,7 +489,7 @@ void Client::ProcessData(u8 *data, u32 datasize, u16 sender_peer_id)
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con::Peer *peer;
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{
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JMutexAutoLock lock(m_con_mutex);
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//JMutexAutoLock lock(m_con_mutex); //bulk comment-out
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// All data is coming from the server
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// PeerNotFoundException is handled by caller.
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peer = m_con.GetPeer(PEER_ID_SERVER);
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@ -499,7 +528,7 @@ void Client::ProcessData(u8 *data, u32 datasize, u16 sender_peer_id)
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v3f playerpos_f = intToFloat(playerpos_s16, BS) - v3f(0, BS/2, 0);
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{ //envlock
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JMutexAutoLock envlock(m_env_mutex);
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//JMutexAutoLock envlock(m_env_mutex); //bulk comment-out
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// Set player position
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Player *player = m_env.getLocalPlayer();
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@ -569,13 +598,138 @@ void Client::ProcessData(u8 *data, u32 datasize, u16 sender_peer_id)
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addNode(p, n);
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}
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else if(command == TOCLIENT_BLOCKDATA)
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{
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// Ignore too small packet
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if(datasize < 8)
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return;
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v3s16 p;
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p.X = readS16(&data[2]);
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p.Y = readS16(&data[4]);
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p.Z = readS16(&data[6]);
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/*dout_client<<DTIME<<"Client: Thread: BLOCKDATA for ("
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<<p.X<<","<<p.Y<<","<<p.Z<<")"<<std::endl;*/
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/*dstream<<DTIME<<"Client: Thread: BLOCKDATA for ("
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<<p.X<<","<<p.Y<<","<<p.Z<<")"<<std::endl;*/
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std::string datastring((char*)&data[8], datasize-8);
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std::istringstream istr(datastring, std::ios_base::binary);
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MapSector *sector;
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MapBlock *block;
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{ //envlock
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//JMutexAutoLock envlock(m_env_mutex); //bulk comment-out
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v2s16 p2d(p.X, p.Z);
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sector = m_env.getMap().emergeSector(p2d);
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v2s16 sp = sector->getPos();
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if(sp != p2d)
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{
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dstream<<"ERROR: Got sector with getPos()="
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<<"("<<sp.X<<","<<sp.Y<<"), tried to get"
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<<"("<<p2d.X<<","<<p2d.Y<<")"<<std::endl;
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}
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assert(sp == p2d);
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//assert(sector->getPos() == p2d);
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//TimeTaker timer("MapBlock deSerialize");
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// 0ms
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try{
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block = sector->getBlockNoCreate(p.Y);
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/*
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Update an existing block
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*/
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//dstream<<"Updating"<<std::endl;
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block->deSerialize(istr, ser_version);
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//block->setChangedFlag();
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}
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catch(InvalidPositionException &e)
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{
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/*
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Create a new block
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*/
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//dstream<<"Creating new"<<std::endl;
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block = new MapBlock(&m_env.getMap(), p);
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block->deSerialize(istr, ser_version);
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sector->insertBlock(block);
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//block->setChangedFlag();
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//DEBUG
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/*NodeMod mod;
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mod.type = NODEMOD_CHANGECONTENT;
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mod.param = CONTENT_MESE;
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block->setTempMod(v3s16(8,10,8), mod);
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block->setTempMod(v3s16(8,9,8), mod);
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block->setTempMod(v3s16(8,8,8), mod);
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block->setTempMod(v3s16(8,7,8), mod);
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block->setTempMod(v3s16(8,6,8), mod);*/
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#if 0
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/*
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Add some coulds
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Well, this is a dumb way to do it, they should just
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be drawn as separate objects. But the looks of them
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can be tested this way.
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*/
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if(p.Y == 3)
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{
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NodeMod mod;
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mod.type = NODEMOD_CHANGECONTENT;
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mod.param = CONTENT_CLOUD;
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v3s16 p2;
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p2.Y = 8;
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for(p2.X=3; p2.X<=13; p2.X++)
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for(p2.Z=3; p2.Z<=13; p2.Z++)
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{
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block->setTempMod(p2, mod);
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}
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}
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#endif
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}
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} //envlock
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#if 0
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/*
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Acknowledge block
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*/
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/*
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[0] u16 command
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[2] u8 count
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[3] v3s16 pos_0
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[3+6] v3s16 pos_1
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...
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*/
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u32 replysize = 2+1+6;
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SharedBuffer<u8> reply(replysize);
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writeU16(&reply[0], TOSERVER_GOTBLOCKS);
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reply[2] = 1;
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writeV3S16(&reply[3], p);
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// Send as reliable
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m_con.Send(PEER_ID_SERVER, 1, reply, true);
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#endif
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/*
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Update Mesh of this block and blocks at x-, y- and z-.
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Environment should not be locked as it interlocks with the
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main thread, from which is will want to retrieve textures.
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*/
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//m_env.getClientMap().updateMeshes(block->getPos(), getDayNightRatio());
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addUpdateMeshTaskWithEdge(p, true);
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}
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else if(command == TOCLIENT_PLAYERPOS)
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{
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dstream<<"WARNING: Received deprecated TOCLIENT_PLAYERPOS"
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<<std::endl;
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/*u16 our_peer_id;
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{
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JMutexAutoLock lock(m_con_mutex);
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//JMutexAutoLock lock(m_con_mutex); //bulk comment-out
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our_peer_id = m_con.GetPeerID();
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}
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// Cancel if we don't have a peer id
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@ -587,7 +741,7 @@ void Client::ProcessData(u8 *data, u32 datasize, u16 sender_peer_id)
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}*/
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{ //envlock
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JMutexAutoLock envlock(m_env_mutex);
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//JMutexAutoLock envlock(m_env_mutex); //bulk comment-out
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u32 player_size = 2+12+12+4+4;
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@ -641,7 +795,7 @@ void Client::ProcessData(u8 *data, u32 datasize, u16 sender_peer_id)
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{
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u16 our_peer_id;
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{
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JMutexAutoLock lock(m_con_mutex);
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//JMutexAutoLock lock(m_con_mutex); //bulk comment-out
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our_peer_id = m_con.GetPeerID();
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}
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// Cancel if we don't have a peer id
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@ -655,7 +809,7 @@ void Client::ProcessData(u8 *data, u32 datasize, u16 sender_peer_id)
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//dstream<<DTIME<<"Client: Server reports players:"<<std::endl;
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{ //envlock
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JMutexAutoLock envlock(m_env_mutex);
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//JMutexAutoLock envlock(m_env_mutex); //bulk comment-out
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u32 item_size = 2+PLAYERNAME_SIZE;
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u32 player_count = (datasize-2) / item_size;
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@ -754,7 +908,7 @@ void Client::ProcessData(u8 *data, u32 datasize, u16 sender_peer_id)
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//dstream<<"Client received TOCLIENT_SECTORMETA"<<std::endl;
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{ //envlock
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JMutexAutoLock envlock(m_env_mutex);
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//JMutexAutoLock envlock(m_env_mutex); //bulk comment-out
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std::string datastring((char*)&data[2], datasize-2);
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std::istringstream is(datastring, std::ios_base::binary);
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@ -788,7 +942,7 @@ void Client::ProcessData(u8 *data, u32 datasize, u16 sender_peer_id)
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{ //envlock
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//TimeTaker t2("mutex locking", m_device);
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JMutexAutoLock envlock(m_env_mutex);
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//JMutexAutoLock envlock(m_env_mutex); //bulk comment-out
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//t2.stop();
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//TimeTaker t3("istringstream init", m_device);
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@ -823,7 +977,7 @@ void Client::ProcessData(u8 *data, u32 datasize, u16 sender_peer_id)
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||||
{ //envlock
|
||||
|
||||
JMutexAutoLock envlock(m_env_mutex);
|
||||
//JMutexAutoLock envlock(m_env_mutex); //bulk comment-out
|
||||
|
||||
u8 buf[12];
|
||||
|
||||
|
@ -981,7 +1135,7 @@ void Client::ProcessData(u8 *data, u32 datasize, u16 sender_peer_id)
|
|||
|
||||
u16 time = readU16(&data[2]);
|
||||
time = time % 24000;
|
||||
m_time_of_day.set(time);
|
||||
m_time_of_day = time;
|
||||
//dstream<<"Client: time="<<time<<std::endl;
|
||||
|
||||
/*
|
||||
|
@ -992,9 +1146,9 @@ void Client::ProcessData(u8 *data, u32 datasize, u16 sender_peer_id)
|
|||
12000 = midday
|
||||
*/
|
||||
{
|
||||
u32 dr = time_to_daynight_ratio(m_time_of_day.get());
|
||||
u32 dr = time_to_daynight_ratio(m_time_of_day);
|
||||
|
||||
dstream<<"Client: time_of_day="<<m_time_of_day.get()
|
||||
dstream<<"Client: time_of_day="<<m_time_of_day
|
||||
<<", dr="<<dr
|
||||
<<std::endl;
|
||||
|
||||
|
@ -1070,7 +1224,7 @@ void Client::ProcessData(u8 *data, u32 datasize, u16 sender_peer_id)
|
|||
u16 id = readU16((u8*)buf);
|
||||
// Remove it
|
||||
{
|
||||
JMutexAutoLock envlock(m_env_mutex);
|
||||
//JMutexAutoLock envlock(m_env_mutex); //bulk comment-out
|
||||
m_env.removeActiveObject(id);
|
||||
}
|
||||
}
|
||||
|
@ -1087,7 +1241,7 @@ void Client::ProcessData(u8 *data, u32 datasize, u16 sender_peer_id)
|
|||
std::string data = deSerializeLongString(is);
|
||||
// Add it
|
||||
{
|
||||
JMutexAutoLock envlock(m_env_mutex);
|
||||
//JMutexAutoLock envlock(m_env_mutex); //bulk comment-out
|
||||
m_env.addActiveObject(id, type, data);
|
||||
}
|
||||
}
|
||||
|
@ -1130,12 +1284,18 @@ void Client::ProcessData(u8 *data, u32 datasize, u16 sender_peer_id)
|
|||
}
|
||||
// Pass on to the environment
|
||||
{
|
||||
JMutexAutoLock envlock(m_env_mutex);
|
||||
//JMutexAutoLock envlock(m_env_mutex); //bulk comment-out
|
||||
m_env.processActiveObjectMessage(id, message);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
dout_client<<DTIME<<"WARNING: Client: Ignoring unknown command "
|
||||
<<command<<std::endl;
|
||||
}
|
||||
#if 0
|
||||
// Default to queueing it (for slow commands)
|
||||
else
|
||||
{
|
||||
|
@ -1144,8 +1304,10 @@ void Client::ProcessData(u8 *data, u32 datasize, u16 sender_peer_id)
|
|||
IncomingPacket packet(data, datasize);
|
||||
m_incoming_queue.push_back(packet);
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
#if 0
|
||||
/*
|
||||
Returns true if there was something in queue
|
||||
*/
|
||||
|
@ -1158,7 +1320,7 @@ bool Client::AsyncProcessPacket()
|
|||
|
||||
con::Peer *peer;
|
||||
{
|
||||
JMutexAutoLock lock(m_con_mutex);
|
||||
//JMutexAutoLock lock(m_con_mutex); //bulk comment-out
|
||||
// All data is coming from the server
|
||||
peer = m_con.GetPeer(PEER_ID_SERVER);
|
||||
}
|
||||
|
@ -1192,7 +1354,6 @@ bool Client::AsyncProcessPacket()
|
|||
|
||||
/*dout_client<<DTIME<<"Client: Thread: BLOCKDATA for ("
|
||||
<<p.X<<","<<p.Y<<","<<p.Z<<")"<<std::endl;*/
|
||||
|
||||
/*dstream<<DTIME<<"Client: Thread: BLOCKDATA for ("
|
||||
<<p.X<<","<<p.Y<<","<<p.Z<<")"<<std::endl;*/
|
||||
|
||||
|
@ -1203,7 +1364,7 @@ bool Client::AsyncProcessPacket()
|
|||
MapBlock *block;
|
||||
|
||||
{ //envlock
|
||||
JMutexAutoLock envlock(m_env_mutex);
|
||||
//JMutexAutoLock envlock(m_env_mutex); //bulk comment-out
|
||||
|
||||
v2s16 p2d(p.X, p.Z);
|
||||
sector = m_env.getMap().emergeSector(p2d);
|
||||
|
@ -1218,6 +1379,9 @@ bool Client::AsyncProcessPacket()
|
|||
|
||||
assert(sp == p2d);
|
||||
//assert(sector->getPos() == p2d);
|
||||
|
||||
//TimeTaker timer("MapBlock deSerialize");
|
||||
// 0ms
|
||||
|
||||
try{
|
||||
block = sector->getBlockNoCreate(p.Y);
|
||||
|
@ -1248,13 +1412,14 @@ bool Client::AsyncProcessPacket()
|
|||
block->setTempMod(v3s16(8,8,8), mod);
|
||||
block->setTempMod(v3s16(8,7,8), mod);
|
||||
block->setTempMod(v3s16(8,6,8), mod);*/
|
||||
|
||||
#if 0
|
||||
/*
|
||||
Add some coulds
|
||||
Well, this is a dumb way to do it, they should just
|
||||
be drawn as separate objects.
|
||||
be drawn as separate objects. But the looks of them
|
||||
can be tested this way.
|
||||
*/
|
||||
/*if(p.Y == 3)
|
||||
if(p.Y == 3)
|
||||
{
|
||||
NodeMod mod;
|
||||
mod.type = NODEMOD_CHANGECONTENT;
|
||||
|
@ -1266,7 +1431,8 @@ bool Client::AsyncProcessPacket()
|
|||
{
|
||||
block->setTempMod(p2, mod);
|
||||
}
|
||||
}*/
|
||||
}
|
||||
#endif
|
||||
}
|
||||
} //envlock
|
||||
|
||||
|
@ -1294,7 +1460,20 @@ bool Client::AsyncProcessPacket()
|
|||
main thread, from which is will want to retrieve textures.
|
||||
*/
|
||||
|
||||
m_env.getClientMap().updateMeshes(block->getPos(), getDayNightRatio());
|
||||
//m_env.getClientMap().updateMeshes(block->getPos(), getDayNightRatio());
|
||||
|
||||
MeshMakeData data;
|
||||
{
|
||||
//TimeTaker timer("data fill");
|
||||
// 0ms
|
||||
data.fill(getDayNightRatio(), block);
|
||||
}
|
||||
{
|
||||
TimeTaker timer("make mesh");
|
||||
scene::SMesh *mesh_new = NULL;
|
||||
mesh_new = makeMapBlockMesh(&data);
|
||||
block->replaceMesh(mesh_new);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -1323,13 +1502,15 @@ bool Client::AsyncProcessData()
|
|||
}
|
||||
return false;
|
||||
}
|
||||
#endif
|
||||
|
||||
void Client::Send(u16 channelnum, SharedBuffer<u8> data, bool reliable)
|
||||
{
|
||||
JMutexAutoLock lock(m_con_mutex);
|
||||
//JMutexAutoLock lock(m_con_mutex); //bulk comment-out
|
||||
m_con.Send(PEER_ID_SERVER, channelnum, data, reliable);
|
||||
}
|
||||
|
||||
#if 0
|
||||
IncomingPacket Client::getPacket()
|
||||
{
|
||||
JMutexAutoLock lock(m_incoming_queue_mutex);
|
||||
|
@ -1349,6 +1530,7 @@ IncomingPacket Client::getPacket()
|
|||
m_incoming_queue.erase(i);
|
||||
return packet;
|
||||
}
|
||||
#endif
|
||||
|
||||
void Client::groundAction(u8 action, v3s16 nodepos_undersurface,
|
||||
v3s16 nodepos_oversurface, u16 item)
|
||||
|
@ -1496,7 +1678,7 @@ void Client::sendChatMessage(const std::wstring &message)
|
|||
|
||||
void Client::sendPlayerPos()
|
||||
{
|
||||
JMutexAutoLock envlock(m_env_mutex);
|
||||
//JMutexAutoLock envlock(m_env_mutex); //bulk comment-out
|
||||
|
||||
Player *myplayer = m_env.getLocalPlayer();
|
||||
if(myplayer == NULL)
|
||||
|
@ -1504,7 +1686,7 @@ void Client::sendPlayerPos()
|
|||
|
||||
u16 our_peer_id;
|
||||
{
|
||||
JMutexAutoLock lock(m_con_mutex);
|
||||
//JMutexAutoLock lock(m_con_mutex); //bulk comment-out
|
||||
our_peer_id = m_con.GetPeerID();
|
||||
}
|
||||
|
||||
|
@ -1543,7 +1725,7 @@ void Client::sendPlayerPos()
|
|||
|
||||
void Client::removeNode(v3s16 p)
|
||||
{
|
||||
JMutexAutoLock envlock(m_env_mutex);
|
||||
//JMutexAutoLock envlock(m_env_mutex); //bulk comment-out
|
||||
|
||||
core::map<v3s16, MapBlock*> modified_blocks;
|
||||
|
||||
|
@ -1567,7 +1749,7 @@ void Client::removeNode(v3s16 p)
|
|||
|
||||
void Client::addNode(v3s16 p, MapNode n)
|
||||
{
|
||||
JMutexAutoLock envlock(m_env_mutex);
|
||||
//JMutexAutoLock envlock(m_env_mutex); //bulk comment-out
|
||||
|
||||
TimeTaker timer1("Client::addNode()");
|
||||
|
||||
|
@ -1601,19 +1783,19 @@ void Client::updateCamera(v3f pos, v3f dir)
|
|||
|
||||
MapNode Client::getNode(v3s16 p)
|
||||
{
|
||||
JMutexAutoLock envlock(m_env_mutex);
|
||||
//JMutexAutoLock envlock(m_env_mutex); //bulk comment-out
|
||||
return m_env.getMap().getNode(p);
|
||||
}
|
||||
|
||||
NodeMetadata* Client::getNodeMetadataClone(v3s16 p)
|
||||
{
|
||||
JMutexAutoLock envlock(m_env_mutex);
|
||||
//JMutexAutoLock envlock(m_env_mutex); //bulk comment-out
|
||||
return m_env.getMap().getNodeMetadataClone(p);
|
||||
}
|
||||
|
||||
v3f Client::getPlayerPosition()
|
||||
{
|
||||
JMutexAutoLock envlock(m_env_mutex);
|
||||
//JMutexAutoLock envlock(m_env_mutex); //bulk comment-out
|
||||
LocalPlayer *player = m_env.getLocalPlayer();
|
||||
assert(player != NULL);
|
||||
return player->getPosition();
|
||||
|
@ -1621,7 +1803,7 @@ v3f Client::getPlayerPosition()
|
|||
|
||||
void Client::setPlayerControl(PlayerControl &control)
|
||||
{
|
||||
JMutexAutoLock envlock(m_env_mutex);
|
||||
//JMutexAutoLock envlock(m_env_mutex); //bulk comment-out
|
||||
LocalPlayer *player = m_env.getLocalPlayer();
|
||||
assert(player != NULL);
|
||||
player->control = control;
|
||||
|
@ -1632,7 +1814,7 @@ void Client::setPlayerControl(PlayerControl &control)
|
|||
bool Client::getLocalInventoryUpdated()
|
||||
{
|
||||
// m_inventory_updated is behind envlock
|
||||
JMutexAutoLock envlock(m_env_mutex);
|
||||
//JMutexAutoLock envlock(m_env_mutex); //bulk comment-out
|
||||
bool updated = m_inventory_updated;
|
||||
m_inventory_updated = false;
|
||||
return updated;
|
||||
|
@ -1641,7 +1823,7 @@ bool Client::getLocalInventoryUpdated()
|
|||
// Copies the inventory of the local player to parameter
|
||||
void Client::getLocalInventory(Inventory &dst)
|
||||
{
|
||||
JMutexAutoLock envlock(m_env_mutex);
|
||||
//JMutexAutoLock envlock(m_env_mutex); //bulk comment-out
|
||||
Player *player = m_env.getLocalPlayer();
|
||||
assert(player != NULL);
|
||||
dst = player->inventory;
|
||||
|
@ -1653,7 +1835,7 @@ MapBlockObject * Client::getSelectedObject(
|
|||
core::line3d<f32> shootline_on_map
|
||||
)
|
||||
{
|
||||
JMutexAutoLock envlock(m_env_mutex);
|
||||
//JMutexAutoLock envlock(m_env_mutex); //bulk comment-out
|
||||
|
||||
core::array<DistanceSortedObject> objects;
|
||||
|
||||
|
@ -1715,12 +1897,12 @@ MapBlockObject * Client::getSelectedObject(
|
|||
void Client::printDebugInfo(std::ostream &os)
|
||||
{
|
||||
//JMutexAutoLock lock1(m_fetchblock_mutex);
|
||||
JMutexAutoLock lock2(m_incoming_queue_mutex);
|
||||
/*JMutexAutoLock lock2(m_incoming_queue_mutex);
|
||||
|
||||
os<<"m_incoming_queue.getSize()="<<m_incoming_queue.getSize()
|
||||
//<<", m_fetchblock_history.size()="<<m_fetchblock_history.size()
|
||||
//<<", m_opt_not_found_history.size()="<<m_opt_not_found_history.size()
|
||||
<<std::endl;
|
||||
<<std::endl;*/
|
||||
}
|
||||
|
||||
/*s32 Client::getDayNightIndex()
|
||||
|
@ -1731,63 +1913,87 @@ void Client::printDebugInfo(std::ostream &os)
|
|||
|
||||
u32 Client::getDayNightRatio()
|
||||
{
|
||||
JMutexAutoLock envlock(m_env_mutex);
|
||||
//JMutexAutoLock envlock(m_env_mutex); //bulk comment-out
|
||||
return m_env.getDayNightRatio();
|
||||
}
|
||||
|
||||
/*void Client::updateSomeExpiredMeshes()
|
||||
void Client::addUpdateMeshTask(v3s16 p, bool ack_to_server)
|
||||
{
|
||||
TimeTaker timer("updateSomeExpiredMeshes()", g_device);
|
||||
/*dstream<<"Client::addUpdateMeshTask(): "
|
||||
<<"("<<p.X<<","<<p.Y<<","<<p.Z<<")"
|
||||
<<std::endl;*/
|
||||
|
||||
MapBlock *b = m_env.getMap().getBlockNoCreateNoEx(p);
|
||||
if(b == NULL)
|
||||
return;
|
||||
|
||||
/*
|
||||
Create a task to update the mesh of the block
|
||||
*/
|
||||
|
||||
MeshMakeData *data = new MeshMakeData;
|
||||
|
||||
Player *player;
|
||||
{
|
||||
JMutexAutoLock envlock(m_env_mutex);
|
||||
player = m_env.getLocalPlayer();
|
||||
//TimeTaker timer("data fill");
|
||||
// 0ms
|
||||
data->fill(getDayNightRatio(), b);
|
||||
}
|
||||
|
||||
u32 daynight_ratio = getDayNightRatio();
|
||||
|
||||
v3f playerpos = player->getPosition();
|
||||
v3f playerspeed = player->getSpeed();
|
||||
|
||||
v3s16 center_nodepos = floatToInt(playerpos, BS);
|
||||
v3s16 center = getNodeBlockPos(center_nodepos);
|
||||
|
||||
u32 counter = 0;
|
||||
|
||||
s16 d_max = 5;
|
||||
// Debug wait
|
||||
//while(m_mesh_update_thread.m_queue_in.size() > 0) sleep_ms(10);
|
||||
|
||||
for(s16 d = 0; d <= d_max; d++)
|
||||
// Add task to queue
|
||||
m_mesh_update_thread.m_queue_in.addBlock(p, data, ack_to_server);
|
||||
|
||||
/*dstream<<"Mesh update input queue size is "
|
||||
<<m_mesh_update_thread.m_queue_in.size()
|
||||
<<std::endl;*/
|
||||
|
||||
#if 0
|
||||
// Temporary test: make mesh directly in here
|
||||
{
|
||||
core::list<v3s16> list;
|
||||
getFacePositions(list, d);
|
||||
|
||||
core::list<v3s16>::Iterator li;
|
||||
for(li=list.begin(); li!=list.end(); li++)
|
||||
{
|
||||
v3s16 p = *li + center;
|
||||
MapBlock *block = NULL;
|
||||
try
|
||||
{
|
||||
//JMutexAutoLock envlock(m_env_mutex);
|
||||
block = m_env.getMap().getBlockNoCreate(p);
|
||||
}
|
||||
catch(InvalidPositionException &e)
|
||||
{
|
||||
}
|
||||
|
||||
if(block == NULL)
|
||||
continue;
|
||||
|
||||
if(block->getMeshExpired() == false)
|
||||
continue;
|
||||
|
||||
block->updateMesh(daynight_ratio);
|
||||
|
||||
counter++;
|
||||
if(counter >= 5)
|
||||
return;
|
||||
}
|
||||
//TimeTaker timer("make mesh");
|
||||
// 10ms
|
||||
scene::SMesh *mesh_new = NULL;
|
||||
mesh_new = makeMapBlockMesh(data);
|
||||
b->replaceMesh(mesh_new);
|
||||
delete data;
|
||||
}
|
||||
}*/
|
||||
#endif
|
||||
|
||||
b->setMeshExpired(false);
|
||||
}
|
||||
|
||||
void Client::addUpdateMeshTaskWithEdge(v3s16 blockpos, bool ack_to_server)
|
||||
{
|
||||
/*{
|
||||
v3s16 p = blockpos;
|
||||
dstream<<"Client::addUpdateMeshTaskWithEdge(): "
|
||||
<<"("<<p.X<<","<<p.Y<<","<<p.Z<<")"
|
||||
<<std::endl;
|
||||
}*/
|
||||
|
||||
try{
|
||||
v3s16 p = blockpos + v3s16(0,0,0);
|
||||
//MapBlock *b = m_env.getMap().getBlockNoCreate(p);
|
||||
addUpdateMeshTask(p, ack_to_server);
|
||||
}
|
||||
catch(InvalidPositionException &e){}
|
||||
// Leading edge
|
||||
try{
|
||||
v3s16 p = blockpos + v3s16(-1,0,0);
|
||||
addUpdateMeshTask(p);
|
||||
}
|
||||
catch(InvalidPositionException &e){}
|
||||
try{
|
||||
v3s16 p = blockpos + v3s16(0,-1,0);
|
||||
addUpdateMeshTask(p);
|
||||
}
|
||||
catch(InvalidPositionException &e){}
|
||||
try{
|
||||
v3s16 p = blockpos + v3s16(0,0,-1);
|
||||
addUpdateMeshTask(p);
|
||||
}
|
||||
catch(InvalidPositionException &e){}
|
||||
}
|
||||
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue