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Made a proper queued thread to client for handling some block mesh updates. Also made client mutex-free to allow easier adding of new stuff.

This commit is contained in:
Perttu Ahola 2011-04-04 02:05:12 +03:00
parent e0f7bd4d57
commit 2f466726e6
7 changed files with 722 additions and 390 deletions

View file

@ -26,24 +26,38 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include <sstream>
#include "porting.h"
void * ClientUpdateThread::Thread()
void * MeshUpdateThread::Thread()
{
ThreadStarted();
DSTACK(__FUNCTION_NAME);
BEGIN_DEBUG_EXCEPTION_HANDLER
while(getRun())
{
//m_client->asyncStep();
QueuedMeshUpdate *q = m_queue_in.pop();
if(q == NULL)
{
sleep_ms(50);
continue;
}
//m_client->updateSomeExpiredMeshes();
scene::SMesh *mesh_new = NULL;
mesh_new = makeMapBlockMesh(q->data);
bool was = m_client->AsyncProcessData();
MeshUpdateResult r;
r.p = q->p;
r.mesh = mesh_new;
r.ack_block_to_server = q->ack_block_to_server;
if(was == false)
sleep_ms(10);
/*dstream<<"MeshUpdateThread: Processed "
<<"("<<q->p.X<<","<<q->p.Y<<","<<q->p.Z<<")"
<<std::endl;*/
m_queue_out.push_back(r);
delete q;
}
END_DEBUG_EXCEPTION_HANDLER
@ -55,7 +69,7 @@ Client::Client(
IrrlichtDevice *device,
const char *playername,
MapDrawControl &control):
m_thread(this),
m_mesh_update_thread(),
m_env(
new ClientMap(this, control,
device->getSceneManager()->getRootSceneNode(),
@ -67,7 +81,6 @@ Client::Client(
camera_position(0,0,0),
camera_direction(0,0,1),
m_server_ser_ver(SER_FMT_VER_INVALID),
m_step_dtime(0.0),
m_inventory_updated(false),
m_time_of_day(0)
{
@ -77,19 +90,16 @@ Client::Client(
m_avg_rtt_timer = 0.0;
m_playerpos_send_timer = 0.0;
//m_fetchblock_mutex.Init();
m_incoming_queue_mutex.Init();
m_env_mutex.Init();
m_con_mutex.Init();
m_step_dtime_mutex.Init();
//m_env_mutex.Init();
//m_con_mutex.Init();
m_thread.Start();
m_mesh_update_thread.Start();
/*
Add local player
*/
{
JMutexAutoLock envlock(m_env_mutex);
//JMutexAutoLock envlock(m_env_mutex); //bulk comment-out
Player *player = new LocalPlayer();
@ -102,26 +112,26 @@ Client::Client(
Client::~Client()
{
{
JMutexAutoLock conlock(m_con_mutex);
//JMutexAutoLock conlock(m_con_mutex); //bulk comment-out
m_con.Disconnect();
}
m_thread.setRun(false);
while(m_thread.IsRunning())
m_mesh_update_thread.setRun(false);
while(m_mesh_update_thread.IsRunning())
sleep_ms(100);
}
void Client::connect(Address address)
{
DSTACK(__FUNCTION_NAME);
JMutexAutoLock lock(m_con_mutex);
//JMutexAutoLock lock(m_con_mutex); //bulk comment-out
m_con.setTimeoutMs(0);
m_con.Connect(address);
}
bool Client::connectedAndInitialized()
{
JMutexAutoLock lock(m_con_mutex);
//JMutexAutoLock lock(m_con_mutex); //bulk comment-out
if(m_con.Connected() == false)
return false;
@ -152,7 +162,7 @@ void Client::step(float dtime)
{
//TimeTaker timer("m_con_mutex + m_con.RunTimeouts()", m_device);
// 0ms
JMutexAutoLock lock(m_con_mutex);
//JMutexAutoLock lock(m_con_mutex); //bulk comment-out
m_con.RunTimeouts(dtime);
}
@ -188,7 +198,7 @@ void Client::step(float dtime)
//counter = 180.0;
counter = 60.0;
JMutexAutoLock lock(m_env_mutex);
//JMutexAutoLock lock(m_env_mutex); //bulk comment-out
core::list<v3s16> deleted_blocks;
@ -217,7 +227,7 @@ void Client::step(float dtime)
*/
// Env is locked so con can be locked.
JMutexAutoLock lock(m_con_mutex);
//JMutexAutoLock lock(m_con_mutex); //bulk comment-out
core::list<v3s16>::Iterator i = deleted_blocks.begin();
core::list<v3s16> sendlist;
@ -271,7 +281,7 @@ void Client::step(float dtime)
{
counter = 2.0;
JMutexAutoLock envlock(m_env_mutex);
//JMutexAutoLock envlock(m_env_mutex); //bulk comment-out
Player *myplayer = m_env.getLocalPlayer();
assert(myplayer != NULL);
@ -299,7 +309,7 @@ void Client::step(float dtime)
{
// 0ms
JMutexAutoLock lock(m_env_mutex);
//JMutexAutoLock lock(m_env_mutex); //bulk comment-out
// Control local player (0ms)
LocalPlayer *player = m_env.getLocalPlayer();
@ -335,7 +345,7 @@ void Client::step(float dtime)
if(counter >= 10)
{
counter = 0.0;
JMutexAutoLock lock(m_con_mutex);
//JMutexAutoLock lock(m_con_mutex); //bulk comment-out
// connectedAndInitialized() is true, peer exists.
con::Peer *peer = m_con.GetPeer(PEER_ID_SERVER);
dstream<<DTIME<<"Client: avg_rtt="<<peer->avg_rtt<<std::endl;
@ -351,31 +361,50 @@ void Client::step(float dtime)
}
}
/*{
JMutexAutoLock lock(m_step_dtime_mutex);
m_step_dtime += dtime;
}*/
}
#if 0
float Client::asyncStep()
{
DSTACK(__FUNCTION_NAME);
//dstream<<"Client::asyncStep()"<<std::endl;
/*float dtime;
/*
Replace updated meshes
*/
{
JMutexAutoLock lock1(m_step_dtime_mutex);
if(m_step_dtime < 0.001)
return 0.0;
dtime = m_step_dtime;
m_step_dtime = 0.0;
}
//JMutexAutoLock lock(m_env_mutex); //bulk comment-out
return dtime;*/
return 0.0;
//TimeTaker timer("** Processing mesh update result queue");
// 0ms
/*dstream<<"Mesh update result queue size is "
<<m_mesh_update_thread.m_queue_out.size()
<<std::endl;*/
while(m_mesh_update_thread.m_queue_out.size() > 0)
{
MeshUpdateResult r = m_mesh_update_thread.m_queue_out.pop_front();
MapBlock *block = m_env.getMap().getBlockNoCreateNoEx(r.p);
if(block)
{
block->replaceMesh(r.mesh);
}
if(r.ack_block_to_server)
{
/*
Acknowledge block
*/
/*
[0] u16 command
[2] u8 count
[3] v3s16 pos_0
[3+6] v3s16 pos_1
...
*/
u32 replysize = 2+1+6;
SharedBuffer<u8> reply(replysize);
writeU16(&reply[0], TOSERVER_GOTBLOCKS);
reply[2] = 1;
writeV3S16(&reply[3], r.p);
// Send as reliable
m_con.Send(PEER_ID_SERVER, 1, reply, true);
}
}
}
}
#endif
// Virtual methods from con::PeerHandler
void Client::peerAdded(con::Peer *peer)
@ -420,7 +449,7 @@ void Client::Receive()
u32 datasize;
{
//TimeTaker t1("con mutex and receive", m_device);
JMutexAutoLock lock(m_con_mutex);
//JMutexAutoLock lock(m_con_mutex); //bulk comment-out
datasize = m_con.Receive(sender_peer_id, *data, data_maxsize);
}
//TimeTaker t1("ProcessData", m_device);
@ -460,7 +489,7 @@ void Client::ProcessData(u8 *data, u32 datasize, u16 sender_peer_id)
con::Peer *peer;
{
JMutexAutoLock lock(m_con_mutex);
//JMutexAutoLock lock(m_con_mutex); //bulk comment-out
// All data is coming from the server
// PeerNotFoundException is handled by caller.
peer = m_con.GetPeer(PEER_ID_SERVER);
@ -499,7 +528,7 @@ void Client::ProcessData(u8 *data, u32 datasize, u16 sender_peer_id)
v3f playerpos_f = intToFloat(playerpos_s16, BS) - v3f(0, BS/2, 0);
{ //envlock
JMutexAutoLock envlock(m_env_mutex);
//JMutexAutoLock envlock(m_env_mutex); //bulk comment-out
// Set player position
Player *player = m_env.getLocalPlayer();
@ -569,13 +598,138 @@ void Client::ProcessData(u8 *data, u32 datasize, u16 sender_peer_id)
addNode(p, n);
}
else if(command == TOCLIENT_BLOCKDATA)
{
// Ignore too small packet
if(datasize < 8)
return;
v3s16 p;
p.X = readS16(&data[2]);
p.Y = readS16(&data[4]);
p.Z = readS16(&data[6]);
/*dout_client<<DTIME<<"Client: Thread: BLOCKDATA for ("
<<p.X<<","<<p.Y<<","<<p.Z<<")"<<std::endl;*/
/*dstream<<DTIME<<"Client: Thread: BLOCKDATA for ("
<<p.X<<","<<p.Y<<","<<p.Z<<")"<<std::endl;*/
std::string datastring((char*)&data[8], datasize-8);
std::istringstream istr(datastring, std::ios_base::binary);
MapSector *sector;
MapBlock *block;
{ //envlock
//JMutexAutoLock envlock(m_env_mutex); //bulk comment-out
v2s16 p2d(p.X, p.Z);
sector = m_env.getMap().emergeSector(p2d);
v2s16 sp = sector->getPos();
if(sp != p2d)
{
dstream<<"ERROR: Got sector with getPos()="
<<"("<<sp.X<<","<<sp.Y<<"), tried to get"
<<"("<<p2d.X<<","<<p2d.Y<<")"<<std::endl;
}
assert(sp == p2d);
//assert(sector->getPos() == p2d);
//TimeTaker timer("MapBlock deSerialize");
// 0ms
try{
block = sector->getBlockNoCreate(p.Y);
/*
Update an existing block
*/
//dstream<<"Updating"<<std::endl;
block->deSerialize(istr, ser_version);
//block->setChangedFlag();
}
catch(InvalidPositionException &e)
{
/*
Create a new block
*/
//dstream<<"Creating new"<<std::endl;
block = new MapBlock(&m_env.getMap(), p);
block->deSerialize(istr, ser_version);
sector->insertBlock(block);
//block->setChangedFlag();
//DEBUG
/*NodeMod mod;
mod.type = NODEMOD_CHANGECONTENT;
mod.param = CONTENT_MESE;
block->setTempMod(v3s16(8,10,8), mod);
block->setTempMod(v3s16(8,9,8), mod);
block->setTempMod(v3s16(8,8,8), mod);
block->setTempMod(v3s16(8,7,8), mod);
block->setTempMod(v3s16(8,6,8), mod);*/
#if 0
/*
Add some coulds
Well, this is a dumb way to do it, they should just
be drawn as separate objects. But the looks of them
can be tested this way.
*/
if(p.Y == 3)
{
NodeMod mod;
mod.type = NODEMOD_CHANGECONTENT;
mod.param = CONTENT_CLOUD;
v3s16 p2;
p2.Y = 8;
for(p2.X=3; p2.X<=13; p2.X++)
for(p2.Z=3; p2.Z<=13; p2.Z++)
{
block->setTempMod(p2, mod);
}
}
#endif
}
} //envlock
#if 0
/*
Acknowledge block
*/
/*
[0] u16 command
[2] u8 count
[3] v3s16 pos_0
[3+6] v3s16 pos_1
...
*/
u32 replysize = 2+1+6;
SharedBuffer<u8> reply(replysize);
writeU16(&reply[0], TOSERVER_GOTBLOCKS);
reply[2] = 1;
writeV3S16(&reply[3], p);
// Send as reliable
m_con.Send(PEER_ID_SERVER, 1, reply, true);
#endif
/*
Update Mesh of this block and blocks at x-, y- and z-.
Environment should not be locked as it interlocks with the
main thread, from which is will want to retrieve textures.
*/
//m_env.getClientMap().updateMeshes(block->getPos(), getDayNightRatio());
addUpdateMeshTaskWithEdge(p, true);
}
else if(command == TOCLIENT_PLAYERPOS)
{
dstream<<"WARNING: Received deprecated TOCLIENT_PLAYERPOS"
<<std::endl;
/*u16 our_peer_id;
{
JMutexAutoLock lock(m_con_mutex);
//JMutexAutoLock lock(m_con_mutex); //bulk comment-out
our_peer_id = m_con.GetPeerID();
}
// Cancel if we don't have a peer id
@ -587,7 +741,7 @@ void Client::ProcessData(u8 *data, u32 datasize, u16 sender_peer_id)
}*/
{ //envlock
JMutexAutoLock envlock(m_env_mutex);
//JMutexAutoLock envlock(m_env_mutex); //bulk comment-out
u32 player_size = 2+12+12+4+4;
@ -641,7 +795,7 @@ void Client::ProcessData(u8 *data, u32 datasize, u16 sender_peer_id)
{
u16 our_peer_id;
{
JMutexAutoLock lock(m_con_mutex);
//JMutexAutoLock lock(m_con_mutex); //bulk comment-out
our_peer_id = m_con.GetPeerID();
}
// Cancel if we don't have a peer id
@ -655,7 +809,7 @@ void Client::ProcessData(u8 *data, u32 datasize, u16 sender_peer_id)
//dstream<<DTIME<<"Client: Server reports players:"<<std::endl;
{ //envlock
JMutexAutoLock envlock(m_env_mutex);
//JMutexAutoLock envlock(m_env_mutex); //bulk comment-out
u32 item_size = 2+PLAYERNAME_SIZE;
u32 player_count = (datasize-2) / item_size;
@ -754,7 +908,7 @@ void Client::ProcessData(u8 *data, u32 datasize, u16 sender_peer_id)
//dstream<<"Client received TOCLIENT_SECTORMETA"<<std::endl;
{ //envlock
JMutexAutoLock envlock(m_env_mutex);
//JMutexAutoLock envlock(m_env_mutex); //bulk comment-out
std::string datastring((char*)&data[2], datasize-2);
std::istringstream is(datastring, std::ios_base::binary);
@ -788,7 +942,7 @@ void Client::ProcessData(u8 *data, u32 datasize, u16 sender_peer_id)
{ //envlock
//TimeTaker t2("mutex locking", m_device);
JMutexAutoLock envlock(m_env_mutex);
//JMutexAutoLock envlock(m_env_mutex); //bulk comment-out
//t2.stop();
//TimeTaker t3("istringstream init", m_device);
@ -823,7 +977,7 @@ void Client::ProcessData(u8 *data, u32 datasize, u16 sender_peer_id)
{ //envlock
JMutexAutoLock envlock(m_env_mutex);
//JMutexAutoLock envlock(m_env_mutex); //bulk comment-out
u8 buf[12];
@ -981,7 +1135,7 @@ void Client::ProcessData(u8 *data, u32 datasize, u16 sender_peer_id)
u16 time = readU16(&data[2]);
time = time % 24000;
m_time_of_day.set(time);
m_time_of_day = time;
//dstream<<"Client: time="<<time<<std::endl;
/*
@ -992,9 +1146,9 @@ void Client::ProcessData(u8 *data, u32 datasize, u16 sender_peer_id)
12000 = midday
*/
{
u32 dr = time_to_daynight_ratio(m_time_of_day.get());
u32 dr = time_to_daynight_ratio(m_time_of_day);
dstream<<"Client: time_of_day="<<m_time_of_day.get()
dstream<<"Client: time_of_day="<<m_time_of_day
<<", dr="<<dr
<<std::endl;
@ -1070,7 +1224,7 @@ void Client::ProcessData(u8 *data, u32 datasize, u16 sender_peer_id)
u16 id = readU16((u8*)buf);
// Remove it
{
JMutexAutoLock envlock(m_env_mutex);
//JMutexAutoLock envlock(m_env_mutex); //bulk comment-out
m_env.removeActiveObject(id);
}
}
@ -1087,7 +1241,7 @@ void Client::ProcessData(u8 *data, u32 datasize, u16 sender_peer_id)
std::string data = deSerializeLongString(is);
// Add it
{
JMutexAutoLock envlock(m_env_mutex);
//JMutexAutoLock envlock(m_env_mutex); //bulk comment-out
m_env.addActiveObject(id, type, data);
}
}
@ -1130,12 +1284,18 @@ void Client::ProcessData(u8 *data, u32 datasize, u16 sender_peer_id)
}
// Pass on to the environment
{
JMutexAutoLock envlock(m_env_mutex);
//JMutexAutoLock envlock(m_env_mutex); //bulk comment-out
m_env.processActiveObjectMessage(id, message);
}
}
}
}
else
{
dout_client<<DTIME<<"WARNING: Client: Ignoring unknown command "
<<command<<std::endl;
}
#if 0
// Default to queueing it (for slow commands)
else
{
@ -1144,8 +1304,10 @@ void Client::ProcessData(u8 *data, u32 datasize, u16 sender_peer_id)
IncomingPacket packet(data, datasize);
m_incoming_queue.push_back(packet);
}
#endif
}
#if 0
/*
Returns true if there was something in queue
*/
@ -1158,7 +1320,7 @@ bool Client::AsyncProcessPacket()
con::Peer *peer;
{
JMutexAutoLock lock(m_con_mutex);
//JMutexAutoLock lock(m_con_mutex); //bulk comment-out
// All data is coming from the server
peer = m_con.GetPeer(PEER_ID_SERVER);
}
@ -1192,7 +1354,6 @@ bool Client::AsyncProcessPacket()
/*dout_client<<DTIME<<"Client: Thread: BLOCKDATA for ("
<<p.X<<","<<p.Y<<","<<p.Z<<")"<<std::endl;*/
/*dstream<<DTIME<<"Client: Thread: BLOCKDATA for ("
<<p.X<<","<<p.Y<<","<<p.Z<<")"<<std::endl;*/
@ -1203,7 +1364,7 @@ bool Client::AsyncProcessPacket()
MapBlock *block;
{ //envlock
JMutexAutoLock envlock(m_env_mutex);
//JMutexAutoLock envlock(m_env_mutex); //bulk comment-out
v2s16 p2d(p.X, p.Z);
sector = m_env.getMap().emergeSector(p2d);
@ -1218,6 +1379,9 @@ bool Client::AsyncProcessPacket()
assert(sp == p2d);
//assert(sector->getPos() == p2d);
//TimeTaker timer("MapBlock deSerialize");
// 0ms
try{
block = sector->getBlockNoCreate(p.Y);
@ -1248,13 +1412,14 @@ bool Client::AsyncProcessPacket()
block->setTempMod(v3s16(8,8,8), mod);
block->setTempMod(v3s16(8,7,8), mod);
block->setTempMod(v3s16(8,6,8), mod);*/
#if 0
/*
Add some coulds
Well, this is a dumb way to do it, they should just
be drawn as separate objects.
be drawn as separate objects. But the looks of them
can be tested this way.
*/
/*if(p.Y == 3)
if(p.Y == 3)
{
NodeMod mod;
mod.type = NODEMOD_CHANGECONTENT;
@ -1266,7 +1431,8 @@ bool Client::AsyncProcessPacket()
{
block->setTempMod(p2, mod);
}
}*/
}
#endif
}
} //envlock
@ -1294,7 +1460,20 @@ bool Client::AsyncProcessPacket()
main thread, from which is will want to retrieve textures.
*/
m_env.getClientMap().updateMeshes(block->getPos(), getDayNightRatio());
//m_env.getClientMap().updateMeshes(block->getPos(), getDayNightRatio());
MeshMakeData data;
{
//TimeTaker timer("data fill");
// 0ms
data.fill(getDayNightRatio(), block);
}
{
TimeTaker timer("make mesh");
scene::SMesh *mesh_new = NULL;
mesh_new = makeMapBlockMesh(&data);
block->replaceMesh(mesh_new);
}
}
else
{
@ -1323,13 +1502,15 @@ bool Client::AsyncProcessData()
}
return false;
}
#endif
void Client::Send(u16 channelnum, SharedBuffer<u8> data, bool reliable)
{
JMutexAutoLock lock(m_con_mutex);
//JMutexAutoLock lock(m_con_mutex); //bulk comment-out
m_con.Send(PEER_ID_SERVER, channelnum, data, reliable);
}
#if 0
IncomingPacket Client::getPacket()
{
JMutexAutoLock lock(m_incoming_queue_mutex);
@ -1349,6 +1530,7 @@ IncomingPacket Client::getPacket()
m_incoming_queue.erase(i);
return packet;
}
#endif
void Client::groundAction(u8 action, v3s16 nodepos_undersurface,
v3s16 nodepos_oversurface, u16 item)
@ -1496,7 +1678,7 @@ void Client::sendChatMessage(const std::wstring &message)
void Client::sendPlayerPos()
{
JMutexAutoLock envlock(m_env_mutex);
//JMutexAutoLock envlock(m_env_mutex); //bulk comment-out
Player *myplayer = m_env.getLocalPlayer();
if(myplayer == NULL)
@ -1504,7 +1686,7 @@ void Client::sendPlayerPos()
u16 our_peer_id;
{
JMutexAutoLock lock(m_con_mutex);
//JMutexAutoLock lock(m_con_mutex); //bulk comment-out
our_peer_id = m_con.GetPeerID();
}
@ -1543,7 +1725,7 @@ void Client::sendPlayerPos()
void Client::removeNode(v3s16 p)
{
JMutexAutoLock envlock(m_env_mutex);
//JMutexAutoLock envlock(m_env_mutex); //bulk comment-out
core::map<v3s16, MapBlock*> modified_blocks;
@ -1567,7 +1749,7 @@ void Client::removeNode(v3s16 p)
void Client::addNode(v3s16 p, MapNode n)
{
JMutexAutoLock envlock(m_env_mutex);
//JMutexAutoLock envlock(m_env_mutex); //bulk comment-out
TimeTaker timer1("Client::addNode()");
@ -1601,19 +1783,19 @@ void Client::updateCamera(v3f pos, v3f dir)
MapNode Client::getNode(v3s16 p)
{
JMutexAutoLock envlock(m_env_mutex);
//JMutexAutoLock envlock(m_env_mutex); //bulk comment-out
return m_env.getMap().getNode(p);
}
NodeMetadata* Client::getNodeMetadataClone(v3s16 p)
{
JMutexAutoLock envlock(m_env_mutex);
//JMutexAutoLock envlock(m_env_mutex); //bulk comment-out
return m_env.getMap().getNodeMetadataClone(p);
}
v3f Client::getPlayerPosition()
{
JMutexAutoLock envlock(m_env_mutex);
//JMutexAutoLock envlock(m_env_mutex); //bulk comment-out
LocalPlayer *player = m_env.getLocalPlayer();
assert(player != NULL);
return player->getPosition();
@ -1621,7 +1803,7 @@ v3f Client::getPlayerPosition()
void Client::setPlayerControl(PlayerControl &control)
{
JMutexAutoLock envlock(m_env_mutex);
//JMutexAutoLock envlock(m_env_mutex); //bulk comment-out
LocalPlayer *player = m_env.getLocalPlayer();
assert(player != NULL);
player->control = control;
@ -1632,7 +1814,7 @@ void Client::setPlayerControl(PlayerControl &control)
bool Client::getLocalInventoryUpdated()
{
// m_inventory_updated is behind envlock
JMutexAutoLock envlock(m_env_mutex);
//JMutexAutoLock envlock(m_env_mutex); //bulk comment-out
bool updated = m_inventory_updated;
m_inventory_updated = false;
return updated;
@ -1641,7 +1823,7 @@ bool Client::getLocalInventoryUpdated()
// Copies the inventory of the local player to parameter
void Client::getLocalInventory(Inventory &dst)
{
JMutexAutoLock envlock(m_env_mutex);
//JMutexAutoLock envlock(m_env_mutex); //bulk comment-out
Player *player = m_env.getLocalPlayer();
assert(player != NULL);
dst = player->inventory;
@ -1653,7 +1835,7 @@ MapBlockObject * Client::getSelectedObject(
core::line3d<f32> shootline_on_map
)
{
JMutexAutoLock envlock(m_env_mutex);
//JMutexAutoLock envlock(m_env_mutex); //bulk comment-out
core::array<DistanceSortedObject> objects;
@ -1715,12 +1897,12 @@ MapBlockObject * Client::getSelectedObject(
void Client::printDebugInfo(std::ostream &os)
{
//JMutexAutoLock lock1(m_fetchblock_mutex);
JMutexAutoLock lock2(m_incoming_queue_mutex);
/*JMutexAutoLock lock2(m_incoming_queue_mutex);
os<<"m_incoming_queue.getSize()="<<m_incoming_queue.getSize()
//<<", m_fetchblock_history.size()="<<m_fetchblock_history.size()
//<<", m_opt_not_found_history.size()="<<m_opt_not_found_history.size()
<<std::endl;
<<std::endl;*/
}
/*s32 Client::getDayNightIndex()
@ -1731,63 +1913,87 @@ void Client::printDebugInfo(std::ostream &os)
u32 Client::getDayNightRatio()
{
JMutexAutoLock envlock(m_env_mutex);
//JMutexAutoLock envlock(m_env_mutex); //bulk comment-out
return m_env.getDayNightRatio();
}
/*void Client::updateSomeExpiredMeshes()
void Client::addUpdateMeshTask(v3s16 p, bool ack_to_server)
{
TimeTaker timer("updateSomeExpiredMeshes()", g_device);
/*dstream<<"Client::addUpdateMeshTask(): "
<<"("<<p.X<<","<<p.Y<<","<<p.Z<<")"
<<std::endl;*/
MapBlock *b = m_env.getMap().getBlockNoCreateNoEx(p);
if(b == NULL)
return;
/*
Create a task to update the mesh of the block
*/
MeshMakeData *data = new MeshMakeData;
Player *player;
{
JMutexAutoLock envlock(m_env_mutex);
player = m_env.getLocalPlayer();
//TimeTaker timer("data fill");
// 0ms
data->fill(getDayNightRatio(), b);
}
u32 daynight_ratio = getDayNightRatio();
v3f playerpos = player->getPosition();
v3f playerspeed = player->getSpeed();
v3s16 center_nodepos = floatToInt(playerpos, BS);
v3s16 center = getNodeBlockPos(center_nodepos);
u32 counter = 0;
s16 d_max = 5;
// Debug wait
//while(m_mesh_update_thread.m_queue_in.size() > 0) sleep_ms(10);
for(s16 d = 0; d <= d_max; d++)
// Add task to queue
m_mesh_update_thread.m_queue_in.addBlock(p, data, ack_to_server);
/*dstream<<"Mesh update input queue size is "
<<m_mesh_update_thread.m_queue_in.size()
<<std::endl;*/
#if 0
// Temporary test: make mesh directly in here
{
core::list<v3s16> list;
getFacePositions(list, d);
core::list<v3s16>::Iterator li;
for(li=list.begin(); li!=list.end(); li++)
{
v3s16 p = *li + center;
MapBlock *block = NULL;
try
{
//JMutexAutoLock envlock(m_env_mutex);
block = m_env.getMap().getBlockNoCreate(p);
}
catch(InvalidPositionException &e)
{
}
if(block == NULL)
continue;
if(block->getMeshExpired() == false)
continue;
block->updateMesh(daynight_ratio);
counter++;
if(counter >= 5)
return;
}
//TimeTaker timer("make mesh");
// 10ms
scene::SMesh *mesh_new = NULL;
mesh_new = makeMapBlockMesh(data);
b->replaceMesh(mesh_new);
delete data;
}
}*/
#endif
b->setMeshExpired(false);
}
void Client::addUpdateMeshTaskWithEdge(v3s16 blockpos, bool ack_to_server)
{
/*{
v3s16 p = blockpos;
dstream<<"Client::addUpdateMeshTaskWithEdge(): "
<<"("<<p.X<<","<<p.Y<<","<<p.Z<<")"
<<std::endl;
}*/
try{
v3s16 p = blockpos + v3s16(0,0,0);
//MapBlock *b = m_env.getMap().getBlockNoCreate(p);
addUpdateMeshTask(p, ack_to_server);
}
catch(InvalidPositionException &e){}
// Leading edge
try{
v3s16 p = blockpos + v3s16(-1,0,0);
addUpdateMeshTask(p);
}
catch(InvalidPositionException &e){}
try{
v3s16 p = blockpos + v3s16(0,-1,0);
addUpdateMeshTask(p);
}
catch(InvalidPositionException &e){}
try{
v3s16 p = blockpos + v3s16(0,0,-1);
addUpdateMeshTask(p);
}
catch(InvalidPositionException &e){}
}