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Make it more convenient to customize node drops (#15872)
* Provide tool and digger to get_node_drops This gives games/mods the ability to modify node drops depending on item and/or player metadata without overriding node_dig or other workarounds. * Copy wielded item to prevent modification in get_node_drops * Also pass node pos to get_node_drops Allowing properties of the node and its surroundings to affect node drops. * Copy pos to prevent modification in get_node_drops Co-authored-by: Lars Müller <34514239+appgurueu@users.noreply.github.com> * Don't pass empty item stack to get_node_drops if wielded is nil --------- Co-authored-by: sfan5 <sfan5@live.de> Co-authored-by: Lars Müller <34514239+appgurueu@users.noreply.github.com>
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2 changed files with 10 additions and 4 deletions
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@ -513,7 +513,8 @@ function core.node_dig(pos, node, digger)
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.. node.name .. " at " .. core.pos_to_string(pos))
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local wielded = digger and digger:get_wielded_item()
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local drops = core.get_node_drops(node, wielded and wielded:get_name())
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local drops = core.get_node_drops(node, wielded and wielded:get_name(),
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wielded and ItemStack(wielded), digger, vector.copy(pos))
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if wielded then
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local wdef = wielded:get_definition()
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