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Add minetest.get_artificial_light and minetest.get_natural_light (#5680)
Add more detailed light detection functions, a function to get the artificial light (torches) and a function to get the sunlight as seen by the player (you can specify timeofday). Co-authored-by: rubenwardy <rw@rubenwardy.com>
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@ -322,6 +322,9 @@ public:
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bool removeNode(v3s16 p);
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bool swapNode(v3s16 p, const MapNode &n);
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// Find the daylight value at pos with a Depth First Search
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u8 findSunlight(v3s16 pos) const;
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// Find all active objects inside a radius around a point
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void getObjectsInsideRadius(std::vector<ServerActiveObject *> &objects, const v3f &pos, float radius,
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std::function<bool(ServerActiveObject *obj)> include_obj_cb)
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