mirror of
https://github.com/luanti-org/luanti.git
synced 2025-06-27 16:36:03 +00:00
[CSM] Client side modding
* rename GameScripting to ServerScripting * Make getBuiltinLuaPath static serverside * Add on_shutdown callback * Add on_receiving_chat_message & on_sending_chat_message callbacks * ScriptApiBase: use IGameDef instead of Server This permits to share common attribute between client & server * Enable mod security in client side modding without conditions
This commit is contained in:
parent
c9492b4d37
commit
2efae3ffd7
37 changed files with 488 additions and 64 deletions
|
@ -25,7 +25,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
|
|||
#include "lua_api/l_vmanip.h"
|
||||
#include "common/c_converter.h"
|
||||
#include "common/c_content.h"
|
||||
#include "scripting_game.h"
|
||||
#include "serverscripting.h"
|
||||
#include "environment.h"
|
||||
#include "server.h"
|
||||
#include "nodedef.h"
|
||||
|
@ -49,7 +49,7 @@ struct EnumString ModApiEnvMod::es_ClearObjectsMode[] =
|
|||
void LuaABM::trigger(ServerEnvironment *env, v3s16 p, MapNode n,
|
||||
u32 active_object_count, u32 active_object_count_wider)
|
||||
{
|
||||
GameScripting *scriptIface = env->getScriptIface();
|
||||
ServerScripting *scriptIface = env->getScriptIface();
|
||||
scriptIface->realityCheck();
|
||||
|
||||
lua_State *L = scriptIface->getStack();
|
||||
|
@ -92,7 +92,7 @@ void LuaABM::trigger(ServerEnvironment *env, v3s16 p, MapNode n,
|
|||
|
||||
void LuaLBM::trigger(ServerEnvironment *env, v3s16 p, MapNode n)
|
||||
{
|
||||
GameScripting *scriptIface = env->getScriptIface();
|
||||
ServerScripting *scriptIface = env->getScriptIface();
|
||||
scriptIface->realityCheck();
|
||||
|
||||
lua_State *L = scriptIface->getStack();
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue