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[CSM] Client side modding
* rename GameScripting to ServerScripting * Make getBuiltinLuaPath static serverside * Add on_shutdown callback * Add on_receiving_chat_message & on_sending_chat_message callbacks * ScriptApiBase: use IGameDef instead of Server This permits to share common attribute between client & server * Enable mod security in client side modding without conditions
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37 changed files with 488 additions and 64 deletions
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@ -3,16 +3,17 @@ add_subdirectory(cpp_api)
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add_subdirectory(lua_api)
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# Used by server and client
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set(common_SCRIPT_SRCS
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${CMAKE_CURRENT_SOURCE_DIR}/scripting_game.cpp
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set(common_SCRIPT_SRCS
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${CMAKE_CURRENT_SOURCE_DIR}/serverscripting.cpp
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${common_SCRIPT_COMMON_SRCS}
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${common_SCRIPT_CPP_API_SRCS}
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${common_SCRIPT_LUA_API_SRCS}
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PARENT_SCOPE)
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# Used by client only
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set(client_SCRIPT_SRCS
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set(client_SCRIPT_SRCS
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${CMAKE_CURRENT_SOURCE_DIR}/scripting_mainmenu.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/clientscripting.cpp
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${client_SCRIPT_COMMON_SRCS}
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${client_SCRIPT_CPP_API_SRCS}
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${client_SCRIPT_LUA_API_SRCS}
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