mirror of
https://github.com/luanti-org/luanti.git
synced 2025-06-27 16:36:03 +00:00
[CSM] Client side modding
* rename GameScripting to ServerScripting * Make getBuiltinLuaPath static serverside * Add on_shutdown callback * Add on_receiving_chat_message & on_sending_chat_message callbacks * ScriptApiBase: use IGameDef instead of Server This permits to share common attribute between client & server * Enable mod security in client side modding without conditions
This commit is contained in:
parent
c9492b4d37
commit
2efae3ffd7
37 changed files with 488 additions and 64 deletions
|
@ -20,7 +20,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
|
|||
#include "inventorymanager.h"
|
||||
#include "log.h"
|
||||
#include "serverenvironment.h"
|
||||
#include "scripting_game.h"
|
||||
#include "serverscripting.h"
|
||||
#include "serverobject.h"
|
||||
#include "settings.h"
|
||||
#include "craftdef.h"
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue