mirror of
https://github.com/luanti-org/luanti.git
synced 2025-06-27 16:36:03 +00:00
[CSM] Client side modding
* rename GameScripting to ServerScripting * Make getBuiltinLuaPath static serverside * Add on_shutdown callback * Add on_receiving_chat_message & on_sending_chat_message callbacks * ScriptApiBase: use IGameDef instead of Server This permits to share common attribute between client & server * Enable mod security in client side modding without conditions
This commit is contained in:
parent
c9492b4d37
commit
2efae3ffd7
37 changed files with 488 additions and 64 deletions
|
@ -39,6 +39,7 @@ namespace irr { namespace scene {
|
|||
class ISceneManager;
|
||||
}}
|
||||
|
||||
struct ModSpec;
|
||||
/*
|
||||
An interface for fetching game-global definitions like tool and
|
||||
mapnode properties
|
||||
|
@ -68,7 +69,11 @@ public:
|
|||
ICraftDefManager *cdef() { return getCraftDefManager(); }
|
||||
|
||||
MtEventManager *event() { return getEventManager(); }
|
||||
IRollbackManager *rollback() { return getRollbackManager();}
|
||||
IRollbackManager *rollback() { return getRollbackManager(); }
|
||||
|
||||
virtual const std::vector<ModSpec> &getMods() const = 0;
|
||||
virtual const ModSpec* getModSpec(const std::string &modname) const = 0;
|
||||
virtual std::string getWorldPath() const { return ""; }
|
||||
};
|
||||
|
||||
#endif
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue