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[CSM] Client side modding
* rename GameScripting to ServerScripting * Make getBuiltinLuaPath static serverside * Add on_shutdown callback * Add on_receiving_chat_message & on_sending_chat_message callbacks * ScriptApiBase: use IGameDef instead of Server This permits to share common attribute between client & server * Enable mod security in client side modding without conditions
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37 changed files with 488 additions and 64 deletions
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@ -2222,6 +2222,8 @@ bool Game::connectToServer(const std::string &playername,
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fps_control.last_time = device->getTimer()->getTime();
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client->initMods();
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while (device->run()) {
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limitFps(&fps_control, &dtime);
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