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[CSM] Client side modding
* rename GameScripting to ServerScripting * Make getBuiltinLuaPath static serverside * Add on_shutdown callback * Add on_receiving_chat_message & on_sending_chat_message callbacks * ScriptApiBase: use IGameDef instead of Server This permits to share common attribute between client & server * Enable mod security in client side modding without conditions
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37 changed files with 488 additions and 64 deletions
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@ -27,6 +27,7 @@ minetest = core
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-- Load other files
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local scriptdir = core.get_builtin_path() .. DIR_DELIM
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local gamepath = scriptdir .. "game" .. DIR_DELIM
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local clientpath = scriptdir .. "client" .. DIR_DELIM
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local commonpath = scriptdir .. "common" .. DIR_DELIM
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local asyncpath = scriptdir .. "async" .. DIR_DELIM
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@ -45,6 +46,8 @@ elseif INIT == "mainmenu" then
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end
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elseif INIT == "async" then
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dofile(asyncpath .. "init.lua")
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elseif INIT == "client" then
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dofile(clientpath .. "init.lua")
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else
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error(("Unrecognized builtin initialization type %s!"):format(tostring(INIT)))
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end
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