mirror of
https://github.com/luanti-org/luanti.git
synced 2025-06-27 16:36:03 +00:00
[CSM] Client side modding
* rename GameScripting to ServerScripting * Make getBuiltinLuaPath static serverside * Add on_shutdown callback * Add on_receiving_chat_message & on_sending_chat_message callbacks * ScriptApiBase: use IGameDef instead of Server This permits to share common attribute between client & server * Enable mod security in client side modding without conditions
This commit is contained in:
parent
c9492b4d37
commit
2efae3ffd7
37 changed files with 488 additions and 64 deletions
22
builtin/client/init.lua
Normal file
22
builtin/client/init.lua
Normal file
|
@ -0,0 +1,22 @@
|
|||
-- Minetest: builtin/client/init.lua
|
||||
local scriptpath = core.get_builtin_path()..DIR_DELIM
|
||||
local clientpath = scriptpath.."client"..DIR_DELIM
|
||||
|
||||
dofile(clientpath .. "register.lua")
|
||||
|
||||
-- This is an example function to ensure it's working properly, should be removed before merge
|
||||
core.register_on_shutdown(function()
|
||||
print("shutdown client")
|
||||
end)
|
||||
|
||||
-- This is an example function to ensure it's working properly, should be removed before merge
|
||||
core.register_on_receiving_chat_messages(function(message)
|
||||
print("Received message " .. message)
|
||||
return false
|
||||
end)
|
||||
|
||||
-- This is an example function to ensure it's working properly, should be removed before merge
|
||||
core.register_on_sending_chat_messages(function(message)
|
||||
print("Sending message " .. message)
|
||||
return false
|
||||
end)
|
Loading…
Add table
Add a link
Reference in a new issue