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Hud: Cache hud_scaling, fix minor style issues

This commit is contained in:
kwolekr 2016-04-10 23:51:36 -04:00
parent eae33951ad
commit 2eeb62057a
3 changed files with 28 additions and 28 deletions

View file

@ -148,13 +148,13 @@ private:
void drawStatbar(v2s32 pos, u16 corner, u16 drawdir, std::string texture,
s32 count, v2s32 offset, v2s32 size=v2s32());
void drawItems(v2s32 upperleftpos, s32 itemcount, s32 inv_offset,
InventoryList *mainlist, u16 selectitem, u16 direction,
const v2s32 &offset = v2s32(0, 0));
void drawItems(v2s32 upperleftpos, v2s32 screen_offset, s32 itemcount,
s32 inv_offset, InventoryList *mainlist, u16 selectitem, u16 direction);
void drawItem(const ItemStack &item, const core::rect<s32>& rect,
bool selected);
float m_hud_scaling;
v3s16 m_camera_offset;
v2u32 m_screensize;
v2s32 m_displaycenter;