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Add slippery group for nodes (players/items slide)

This commit is contained in:
Wuzzy 2017-08-11 21:16:09 +02:00 committed by paramat
parent 4381fe0a0a
commit 2ea26e655d
5 changed files with 49 additions and 17 deletions

View file

@ -29,6 +29,7 @@ class Client;
class Environment;
class GenericCAO;
class ClientActiveObject;
class ClientEnvironment;
class IGameDef;
enum LocalPlayerAnimations
@ -78,7 +79,7 @@ public:
void old_move(f32 dtime, Environment *env, f32 pos_max_d,
std::vector<CollisionInfo> *collision_info);
void applyControl(float dtime);
void applyControl(float dtime, ClientEnvironment *env);
v3s16 getStandingNodePos();
v3s16 getFootstepNodePos();
@ -143,7 +144,8 @@ public:
void setCollisionbox(const aabb3f &box) { m_collisionbox = box; }
private:
void accelerateHorizontal(const v3f &target_speed, const f32 max_increase);
void accelerateHorizontal(const v3f &target_speed,
const f32 max_increase, bool slippery);
void accelerateVertical(const v3f &target_speed, const f32 max_increase);
bool updateSneakNode(Map *map, const v3f &position, const v3f &sneak_max);