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Dynamic sky, fog and cloud colors; sun and moon
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58bed83d03
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30 changed files with 1132 additions and 244 deletions
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@ -74,27 +74,39 @@ public:
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core::list<Player*> getPlayers(bool ignore_disconnected);
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void printPlayers(std::ostream &o);
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//void setDayNightRatio(u32 r);
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u32 getDayNightRatio();
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// 0-23999
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virtual void setTimeOfDay(u32 time)
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{
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m_time_of_day = time;
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m_time_of_day_f = (float)time / 24000.0;
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}
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u32 getTimeOfDay()
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{
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return m_time_of_day;
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}
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{ return m_time_of_day; }
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float getTimeOfDayF()
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{ return m_time_of_day_f; }
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void stepTimeOfDay(float dtime);
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void setTimeOfDaySpeed(float speed)
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{ m_time_of_day_speed = speed; }
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float getTimeOfDaySpeed()
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{ return m_time_of_day_speed; }
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protected:
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// peer_ids in here should be unique, except that there may be many 0s
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core::list<Player*> m_players;
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// Brightness
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//u32 m_daynight_ratio;
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// Time of day in milli-hours (0-23999); determines day and night
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u32 m_time_of_day;
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// Time of day in 0...1
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float m_time_of_day_f;
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float m_time_of_day_speed;
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// Used to buffer dtime for adding to m_time_of_day
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float m_time_counter;
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};
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/*
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