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Dynamic sky, fog and cloud colors; sun and moon
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58bed83d03
commit
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30 changed files with 1132 additions and 244 deletions
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@ -41,11 +41,15 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#ifndef SERVER
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#include "clientmap.h"
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#endif
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#include "daynightratio.h"
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#define PP(x) "("<<(x).X<<","<<(x).Y<<","<<(x).Z<<")"
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Environment::Environment():
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m_time_of_day(9000)
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m_time_of_day(9000),
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m_time_of_day_f(9000./24000),
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m_time_of_day_speed(0),
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m_time_counter(0)
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{
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}
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@ -195,17 +199,35 @@ void Environment::printPlayers(std::ostream &o)
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}
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}
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/*void Environment::setDayNightRatio(u32 r)
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{
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getDayNightRatio() = r;
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}*/
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u32 Environment::getDayNightRatio()
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{
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//return getDayNightRatio();
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return time_to_daynight_ratio(m_time_of_day);
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}
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void Environment::stepTimeOfDay(float dtime)
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{
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m_time_counter += dtime;
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f32 speed = m_time_of_day_speed * 24000./(24.*3600);
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u32 units = (u32)(m_time_counter*speed);
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m_time_counter -= (f32)units / speed;
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bool sync_f = false;
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if(units > 0){
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// Sync at overflow
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if(m_time_of_day + units >= 24000)
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sync_f = true;
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m_time_of_day = (m_time_of_day + units) % 24000;
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if(sync_f)
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m_time_of_day_f = (float)m_time_of_day / 24000.0;
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}
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if(!sync_f){
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m_time_of_day_f += m_time_of_day_speed/24/3600*dtime;
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if(m_time_of_day_f > 1.0)
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m_time_of_day_f -= 1.0;
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if(m_time_of_day_f < 0.0)
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m_time_of_day_f += 1.0;
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}
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}
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/*
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ABMWithState
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*/
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@ -893,6 +915,9 @@ void ServerEnvironment::step(float dtime)
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//TimeTaker timer("ServerEnv step");
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/* Step time of day */
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stepTimeOfDay(dtime);
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/*
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Increment game time
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*/
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@ -1861,6 +1886,9 @@ void ClientEnvironment::step(float dtime)
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{
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DSTACK(__FUNCTION_NAME);
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/* Step time of day */
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stepTimeOfDay(dtime);
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// Get some settings
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bool free_move = g_settings->getBool("free_move");
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