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Dynamic sky, fog and cloud colors; sun and moon
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58bed83d03
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30 changed files with 1132 additions and 244 deletions
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@ -71,7 +71,7 @@ void set_default_settings(Settings *settings)
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settings->setDefault("fps_max", "60");
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// A bit more than the server will send around the player, to make fog blend well
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settings->setDefault("viewing_range_nodes_min", "35");
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settings->setDefault("viewing_range_nodes_max", "128");
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settings->setDefault("viewing_range_nodes_max", "160");
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settings->setDefault("screenW", "800");
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settings->setDefault("screenH", "600");
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settings->setDefault("address", "");
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@ -121,11 +121,11 @@ void set_default_settings(Settings *settings)
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settings->setDefault("active_block_range", "2");
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//settings->setDefault("max_simultaneous_block_sends_per_client", "1");
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// This causes frametime jitter on client side, or does it?
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settings->setDefault("max_simultaneous_block_sends_per_client", "2");
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settings->setDefault("max_simultaneous_block_sends_server_total", "8");
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settings->setDefault("max_block_send_distance", "7");
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settings->setDefault("max_block_generate_distance", "5");
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settings->setDefault("time_send_interval", "20");
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settings->setDefault("max_simultaneous_block_sends_per_client", "4");
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settings->setDefault("max_simultaneous_block_sends_server_total", "20");
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settings->setDefault("max_block_send_distance", "10");
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settings->setDefault("max_block_generate_distance", "6");
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settings->setDefault("time_send_interval", "5");
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settings->setDefault("time_speed", "96");
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settings->setDefault("server_unload_unused_data_timeout", "29");
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settings->setDefault("server_map_save_interval", "5.3");
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