mirror of
https://github.com/luanti-org/luanti.git
synced 2025-06-27 16:36:03 +00:00
Dynamic sky, fog and cloud colors; sun and moon
This commit is contained in:
parent
58bed83d03
commit
2e90ed07ac
30 changed files with 1132 additions and 244 deletions
204
src/clouds.cpp
204
src/clouds.cpp
|
@ -29,24 +29,27 @@ Clouds::Clouds(
|
|||
scene::ISceneNode* parent,
|
||||
scene::ISceneManager* mgr,
|
||||
s32 id,
|
||||
float cloud_y,
|
||||
u32 seed
|
||||
):
|
||||
scene::ISceneNode(parent, mgr, id),
|
||||
m_cloud_y(cloud_y),
|
||||
m_seed(seed),
|
||||
m_camera_pos(0,0),
|
||||
m_time(0)
|
||||
{
|
||||
m_material.setFlag(video::EMF_LIGHTING, false);
|
||||
m_material.setFlag(video::EMF_BACK_FACE_CULLING, false);
|
||||
//m_material.setFlag(video::EMF_BACK_FACE_CULLING, false);
|
||||
m_material.setFlag(video::EMF_BACK_FACE_CULLING, true);
|
||||
m_material.setFlag(video::EMF_BILINEAR_FILTER, false);
|
||||
m_material.setFlag(video::EMF_FOG_ENABLE, false);
|
||||
//m_material.setFlag(video::EMF_ANTI_ALIASING, true);
|
||||
m_material.setFlag(video::EMF_FOG_ENABLE, true);
|
||||
m_material.setFlag(video::EMF_ANTI_ALIASING, true);
|
||||
//m_material.MaterialType = video::EMT_TRANSPARENT_VERTEX_ALPHA;
|
||||
m_material.MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL;
|
||||
|
||||
m_box = core::aabbox3d<f32>(-BS*1000000,cloud_y-BS,-BS*1000000,
|
||||
BS*1000000,cloud_y+BS,BS*1000000);
|
||||
m_cloud_y = BS*100;
|
||||
//m_cloud_y = BS*50;
|
||||
|
||||
m_box = core::aabbox3d<f32>(-BS*1000000,m_cloud_y-BS,-BS*1000000,
|
||||
BS*1000000,m_cloud_y+BS,BS*1000000);
|
||||
|
||||
}
|
||||
|
||||
|
@ -58,8 +61,8 @@ void Clouds::OnRegisterSceneNode()
|
|||
{
|
||||
if(IsVisible)
|
||||
{
|
||||
//SceneManager->registerNodeForRendering(this, scene::ESNRP_TRANSPARENT);
|
||||
SceneManager->registerNodeForRendering(this, scene::ESNRP_SOLID);
|
||||
SceneManager->registerNodeForRendering(this, scene::ESNRP_TRANSPARENT);
|
||||
//SceneManager->registerNodeForRendering(this, scene::ESNRP_SOLID);
|
||||
}
|
||||
|
||||
ISceneNode::OnRegisterSceneNode();
|
||||
|
@ -71,16 +74,16 @@ void Clouds::render()
|
|||
{
|
||||
video::IVideoDriver* driver = SceneManager->getVideoDriver();
|
||||
|
||||
/*if(SceneManager->getSceneNodeRenderPass() != scene::ESNRP_TRANSPARENT)
|
||||
return;*/
|
||||
if(SceneManager->getSceneNodeRenderPass() != scene::ESNRP_SOLID)
|
||||
if(SceneManager->getSceneNodeRenderPass() != scene::ESNRP_TRANSPARENT)
|
||||
//if(SceneManager->getSceneNodeRenderPass() != scene::ESNRP_SOLID)
|
||||
return;
|
||||
|
||||
ScopeProfiler sp(g_profiler, "Rendering of clouds, avg", SPT_AVG);
|
||||
|
||||
int num_faces_to_draw = 1;
|
||||
if(g_settings->getBool("enable_3d_clouds"))
|
||||
num_faces_to_draw = 6;
|
||||
|
||||
bool enable_3d = g_settings->getBool("enable_3d_clouds");
|
||||
int num_faces_to_draw = enable_3d ? 6 : 1;
|
||||
|
||||
m_material.setFlag(video::EMF_BACK_FACE_CULLING, enable_3d);
|
||||
|
||||
driver->setTransform(video::ETS_WORLD, AbsoluteTransformation);
|
||||
driver->setMaterial(m_material);
|
||||
|
@ -90,8 +93,10 @@ void Clouds::render()
|
|||
*/
|
||||
|
||||
const s16 cloud_radius_i = 12;
|
||||
const float cloud_size = BS*48;
|
||||
const v2f cloud_speed(-BS*2, 0);
|
||||
const float cloud_size = BS*64;
|
||||
const v2f cloud_speed(0, -BS*2);
|
||||
|
||||
const float cloud_full_radius = cloud_size * cloud_radius_i;
|
||||
|
||||
// Position of cloud noise origin in world coordinates
|
||||
v2f world_cloud_origin_pos_f = m_time*cloud_speed;
|
||||
|
@ -110,33 +115,103 @@ void Clouds::render()
|
|||
center_of_drawing_in_noise_i.Y * cloud_size
|
||||
) + world_cloud_origin_pos_f;
|
||||
|
||||
/*video::SColor c_top(128,b*240,b*240,b*255);
|
||||
video::SColor c_side_1(128,b*230,b*230,b*255);
|
||||
video::SColor c_side_2(128,b*220,b*220,b*245);
|
||||
video::SColor c_bottom(128,b*205,b*205,b*230);*/
|
||||
video::SColorf c_top_f(m_color);
|
||||
video::SColorf c_side_1_f(m_color);
|
||||
video::SColorf c_side_2_f(m_color);
|
||||
video::SColorf c_bottom_f(m_color);
|
||||
c_side_1_f.r *= 0.95;
|
||||
c_side_1_f.g *= 0.95;
|
||||
c_side_1_f.b *= 0.95;
|
||||
c_side_2_f.r *= 0.90;
|
||||
c_side_2_f.g *= 0.90;
|
||||
c_side_2_f.b *= 0.90;
|
||||
c_bottom_f.r *= 0.80;
|
||||
c_bottom_f.g *= 0.80;
|
||||
c_bottom_f.b *= 0.80;
|
||||
c_top_f.a = 0.9;
|
||||
c_side_1_f.a = 0.9;
|
||||
c_side_2_f.a = 0.9;
|
||||
c_bottom_f.a = 0.9;
|
||||
video::SColor c_top = c_top_f.toSColor();
|
||||
video::SColor c_side_1 = c_side_1_f.toSColor();
|
||||
video::SColor c_side_2 = c_side_2_f.toSColor();
|
||||
video::SColor c_bottom = c_bottom_f.toSColor();
|
||||
|
||||
// Get fog parameters for setting them back later
|
||||
video::SColor fog_color(0,0,0,0);
|
||||
video::E_FOG_TYPE fog_type = video::EFT_FOG_LINEAR;
|
||||
f32 fog_start = 0;
|
||||
f32 fog_end = 0;
|
||||
f32 fog_density = 0;
|
||||
bool fog_pixelfog = false;
|
||||
bool fog_rangefog = false;
|
||||
driver->getFog(fog_color, fog_type, fog_start, fog_end, fog_density,
|
||||
fog_pixelfog, fog_rangefog);
|
||||
|
||||
// Set our own fog
|
||||
driver->setFog(fog_color, fog_type, cloud_full_radius * 0.5,
|
||||
cloud_full_radius*1.2, fog_density, fog_pixelfog, fog_rangefog);
|
||||
|
||||
// Read noise
|
||||
|
||||
bool *grid = new bool[cloud_radius_i*2*cloud_radius_i*2];
|
||||
|
||||
for(s16 zi=-cloud_radius_i; zi<cloud_radius_i; zi++)
|
||||
for(s16 xi=-cloud_radius_i; xi<cloud_radius_i; xi++)
|
||||
{
|
||||
u32 i = (zi+cloud_radius_i)*cloud_radius_i*2 + xi+cloud_radius_i;
|
||||
|
||||
v2s16 p_in_noise_i(
|
||||
xi+center_of_drawing_in_noise_i.X,
|
||||
zi+center_of_drawing_in_noise_i.Y
|
||||
);
|
||||
|
||||
/*if((p_in_noise_i.X + p_in_noise_i.Y)%2==0)
|
||||
continue;*/
|
||||
/*if((p_in_noise_i.X/2 + p_in_noise_i.Y/2)%2==0)
|
||||
continue;*/
|
||||
|
||||
v2f p0 = v2f(xi,zi)*cloud_size + world_center_of_drawing_in_noise_f;
|
||||
|
||||
#if 0
|
||||
double noise = noise2d_perlin_abs(
|
||||
(float)p_in_noise_i.X*cloud_size/BS/200,
|
||||
(float)p_in_noise_i.Y*cloud_size/BS/200,
|
||||
m_seed, 3, 0.4);
|
||||
if(noise < 0.95)
|
||||
grid[i] = (noise >= 0.80);
|
||||
#endif
|
||||
#if 1
|
||||
double noise = noise2d_perlin(
|
||||
(float)p_in_noise_i.X*cloud_size/BS/200,
|
||||
(float)p_in_noise_i.Y*cloud_size/BS/200,
|
||||
m_seed, 3, 0.5);
|
||||
grid[i] = (noise >= 0.4);
|
||||
#endif
|
||||
}
|
||||
|
||||
#define GETINDEX(x, z, radius) (((z)+(radius))*(radius)*2 + (x)+(radius))
|
||||
#define CONTAINS(x, z, radius) \
|
||||
((x) >= -(radius) && (x) < (radius) && (z) >= -(radius) && (z) < (radius))
|
||||
|
||||
for(s16 zi0=-cloud_radius_i; zi0<cloud_radius_i; zi0++)
|
||||
for(s16 xi0=-cloud_radius_i; xi0<cloud_radius_i; xi0++)
|
||||
{
|
||||
s16 zi = zi0;
|
||||
s16 xi = xi0;
|
||||
// Draw from front to back (needed for transparency)
|
||||
/*if(zi <= 0)
|
||||
zi = -cloud_radius_i - zi;
|
||||
if(xi <= 0)
|
||||
xi = -cloud_radius_i - xi;*/
|
||||
// Draw from back to front
|
||||
if(zi >= 0)
|
||||
zi = cloud_radius_i - zi - 1;
|
||||
if(xi >= 0)
|
||||
xi = cloud_radius_i - xi - 1;
|
||||
|
||||
u32 i = GETINDEX(xi, zi, cloud_radius_i);
|
||||
|
||||
if(grid[i] == false)
|
||||
continue;
|
||||
|
||||
float b = m_brightness;
|
||||
video::SColor c_top(128,b*240,b*240,b*255);
|
||||
video::SColor c_side_1(128,b*230,b*230,b*255);
|
||||
video::SColor c_side_2(128,b*220,b*220,b*245);
|
||||
video::SColor c_bottom(128,b*205,b*205,b*230);
|
||||
v2f p0 = v2f(xi,zi)*cloud_size + world_center_of_drawing_in_noise_f;
|
||||
|
||||
video::S3DVertex v[4] =
|
||||
{
|
||||
|
@ -146,55 +221,95 @@ void Clouds::render()
|
|||
video::S3DVertex(0,0,0, 0,0,0, c_top, 0, 0)
|
||||
};
|
||||
|
||||
f32 rx = cloud_size;
|
||||
/*if(zi <= 0 && xi <= 0){
|
||||
v[0].Color.setBlue(255);
|
||||
v[1].Color.setBlue(255);
|
||||
v[2].Color.setBlue(255);
|
||||
v[3].Color.setBlue(255);
|
||||
}*/
|
||||
|
||||
f32 rx = cloud_size/2;
|
||||
f32 ry = 8*BS;
|
||||
f32 rz = cloud_size;
|
||||
f32 rz = cloud_size/2;
|
||||
|
||||
for(int i=0; i<num_faces_to_draw; i++)
|
||||
{
|
||||
switch(i)
|
||||
{
|
||||
case 0: // top
|
||||
for(int j=0;j<4;j++){
|
||||
v[j].Normal = v3f(0,1,0);
|
||||
}
|
||||
v[0].Pos.X=-rx; v[0].Pos.Y= ry; v[0].Pos.Z=-rz;
|
||||
v[1].Pos.X=-rx; v[1].Pos.Y= ry; v[1].Pos.Z= rz;
|
||||
v[2].Pos.X= rx; v[2].Pos.Y= ry; v[2].Pos.Z= rz;
|
||||
v[3].Pos.X= rx; v[3].Pos.Y= ry, v[3].Pos.Z=-rz;
|
||||
break;
|
||||
case 1: // back
|
||||
for(int j=0;j<4;j++)
|
||||
if(CONTAINS(xi, zi-1, cloud_radius_i)){
|
||||
u32 j = GETINDEX(xi, zi-1, cloud_radius_i);
|
||||
if(grid[j])
|
||||
continue;
|
||||
}
|
||||
for(int j=0;j<4;j++){
|
||||
v[j].Color=c_side_1;
|
||||
v[j].Normal = v3f(0,0,-1);
|
||||
}
|
||||
v[0].Pos.X=-rx; v[0].Pos.Y= ry; v[0].Pos.Z=-rz;
|
||||
v[1].Pos.X= rx; v[1].Pos.Y= ry; v[1].Pos.Z=-rz;
|
||||
v[2].Pos.X= rx; v[2].Pos.Y=-ry; v[2].Pos.Z=-rz;
|
||||
v[3].Pos.X=-rx; v[3].Pos.Y=-ry, v[3].Pos.Z=-rz;
|
||||
break;
|
||||
case 2: //right
|
||||
for(int j=0;j<4;j++)
|
||||
if(CONTAINS(xi+1, zi, cloud_radius_i)){
|
||||
u32 j = GETINDEX(xi+1, zi, cloud_radius_i);
|
||||
if(grid[j])
|
||||
continue;
|
||||
}
|
||||
for(int j=0;j<4;j++){
|
||||
v[j].Color=c_side_2;
|
||||
v[j].Normal = v3f(1,0,0);
|
||||
}
|
||||
v[0].Pos.X= rx; v[0].Pos.Y= ry; v[0].Pos.Z=-rz;
|
||||
v[1].Pos.X= rx; v[1].Pos.Y= ry; v[1].Pos.Z= rz;
|
||||
v[2].Pos.X= rx; v[2].Pos.Y=-ry; v[2].Pos.Z= rz;
|
||||
v[3].Pos.X= rx; v[3].Pos.Y=-ry, v[3].Pos.Z=-rz;
|
||||
break;
|
||||
case 3: // front
|
||||
for(int j=0;j<4;j++)
|
||||
if(CONTAINS(xi, zi+1, cloud_radius_i)){
|
||||
u32 j = GETINDEX(xi, zi+1, cloud_radius_i);
|
||||
if(grid[j])
|
||||
continue;
|
||||
}
|
||||
for(int j=0;j<4;j++){
|
||||
v[j].Color=c_side_1;
|
||||
v[j].Normal = v3f(0,0,-1);
|
||||
}
|
||||
v[0].Pos.X= rx; v[0].Pos.Y= ry; v[0].Pos.Z= rz;
|
||||
v[1].Pos.X=-rx; v[1].Pos.Y= ry; v[1].Pos.Z= rz;
|
||||
v[2].Pos.X=-rx; v[2].Pos.Y=-ry; v[2].Pos.Z= rz;
|
||||
v[3].Pos.X= rx; v[3].Pos.Y=-ry, v[3].Pos.Z= rz;
|
||||
break;
|
||||
case 4: // left
|
||||
for(int j=0;j<4;j++)
|
||||
if(CONTAINS(xi-1, zi, cloud_radius_i)){
|
||||
u32 j = GETINDEX(xi-1, zi, cloud_radius_i);
|
||||
if(grid[j])
|
||||
continue;
|
||||
}
|
||||
for(int j=0;j<4;j++){
|
||||
v[j].Color=c_side_2;
|
||||
v[j].Normal = v3f(-1,0,0);
|
||||
}
|
||||
v[0].Pos.X=-rx; v[0].Pos.Y= ry; v[0].Pos.Z= rz;
|
||||
v[1].Pos.X=-rx; v[1].Pos.Y= ry; v[1].Pos.Z=-rz;
|
||||
v[2].Pos.X=-rx; v[2].Pos.Y=-ry; v[2].Pos.Z=-rz;
|
||||
v[3].Pos.X=-rx; v[3].Pos.Y=-ry, v[3].Pos.Z= rz;
|
||||
break;
|
||||
case 5: // bottom
|
||||
for(int j=0;j<4;j++)
|
||||
for(int j=0;j<4;j++){
|
||||
v[j].Color=c_bottom;
|
||||
v[j].Normal = v3f(0,-1,0);
|
||||
}
|
||||
v[0].Pos.X= rx; v[0].Pos.Y=-ry; v[0].Pos.Z= rz;
|
||||
v[1].Pos.X=-rx; v[1].Pos.Y=-ry; v[1].Pos.Z= rz;
|
||||
v[2].Pos.X=-rx; v[2].Pos.Y=-ry; v[2].Pos.Z=-rz;
|
||||
|
@ -210,8 +325,13 @@ void Clouds::render()
|
|||
driver->drawVertexPrimitiveList(v, 4, indices, 2,
|
||||
video::EVT_STANDARD, scene::EPT_TRIANGLES, video::EIT_16BIT);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
delete[] grid;
|
||||
|
||||
// Restore fog settings
|
||||
driver->setFog(fog_color, fog_type, fog_start, fog_end, fog_density,
|
||||
fog_pixelfog, fog_rangefog);
|
||||
}
|
||||
|
||||
void Clouds::step(float dtime)
|
||||
|
@ -219,9 +339,11 @@ void Clouds::step(float dtime)
|
|||
m_time += dtime;
|
||||
}
|
||||
|
||||
void Clouds::update(v2f camera_p, float brightness)
|
||||
void Clouds::update(v2f camera_p, video::SColorf color)
|
||||
{
|
||||
m_camera_pos = camera_p;
|
||||
m_brightness = brightness;
|
||||
m_color = color;
|
||||
//m_brightness = brightness;
|
||||
//dstream<<"m_brightness="<<m_brightness<<std::endl;
|
||||
}
|
||||
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue