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Improve block bounds HUD feature
* Use different material than selection box, so it doesn't break for non-default `node_highlighting` values. * Add `show_block_bounds_radius_near` setting. * Draw mesh chunk edges in a different color (red vs yellow).
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4 changed files with 61 additions and 18 deletions
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@ -137,6 +137,7 @@ private:
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v3f m_selected_face_normal;
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video::SMaterial m_selection_material;
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video::SMaterial m_block_bounds_material;
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scene::SMeshBuffer m_rotation_mesh_buffer;
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