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Mapgen: Remove unnecessary 'this->' from constructors (#6069)
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commit
2e53801fc0
6 changed files with 63 additions and 63 deletions
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@ -54,21 +54,21 @@ FlagDesc flagdesc_mapgen_v7[] = {
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MapgenV7::MapgenV7(int mapgenid, MapgenV7Params *params, EmergeManager *emerge)
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: MapgenBasic(mapgenid, params, emerge)
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{
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this->spflags = params->spflags;
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this->cave_width = params->cave_width;
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this->large_cave_depth = params->large_cave_depth;
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this->lava_depth = params->lava_depth;
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this->float_mount_density = params->float_mount_density;
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this->floatland_level = params->floatland_level;
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this->shadow_limit = params->shadow_limit;
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this->cavern_limit = params->cavern_limit;
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this->cavern_taper = params->cavern_taper;
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this->cavern_threshold = params->cavern_threshold;
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spflags = params->spflags;
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cave_width = params->cave_width;
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large_cave_depth = params->large_cave_depth;
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lava_depth = params->lava_depth;
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float_mount_density = params->float_mount_density;
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floatland_level = params->floatland_level;
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shadow_limit = params->shadow_limit;
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cavern_limit = params->cavern_limit;
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cavern_taper = params->cavern_taper;
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cavern_threshold = params->cavern_threshold;
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// This is to avoid a divide-by-zero.
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// Parameter will be saved to map_meta.txt in limited form.
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params->float_mount_height = MYMAX(params->float_mount_height, 1.0f);
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this->float_mount_height = params->float_mount_height;
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float_mount_height = params->float_mount_height;
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// 2D noise
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noise_terrain_base = new Noise(¶ms->np_terrain_base, seed, csize.X, csize.Z);
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