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CSM: Don't create the client script environment if CSM is disabled (#7874)

Use the CSM death formspec when CSM is enabled and use the engine death formspec when CSM is disabled.
Move the CSM death formspec code to a dedicated file.
This commit is contained in:
Paramat 2018-11-24 10:41:11 +00:00 committed by GitHub
parent a969635322
commit 2e37ee9565
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GPG key ID: 4AEE18F83AFDEB23
7 changed files with 87 additions and 51 deletions

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@ -233,14 +233,14 @@ void ClientEnvironment::step(float dtime)
u8 damage = (u8)MYMIN(damage_f + 0.5, 255);
if (damage != 0) {
damageLocalPlayer(damage, true);
m_client->getEventManager()->put(new SimpleTriggerEvent(MtEvent::PLAYER_FALLING_DAMAGE));
m_client->getEventManager()->put(
new SimpleTriggerEvent(MtEvent::PLAYER_FALLING_DAMAGE));
}
}
}
if (m_client->moddingEnabled()) {
if (m_client->modsLoaded())
m_script->environment_step(dtime);
}
// Update lighting on local player (used for wield item)
u32 day_night_ratio = getDayNightRatio();