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Fix player double damage

This commit is contained in:
Perttu Ahola 2011-12-02 11:16:51 +02:00
parent c357985135
commit 2dc9a0c724
5 changed files with 11 additions and 3 deletions

View file

@ -1920,6 +1920,7 @@ void ClientEnvironment::step(float dtime)
ClientEnvEvent event;
event.type = CEE_PLAYER_DAMAGE;
event.player_damage.amount = damage;
event.player_damage.send_to_server = true;
m_client_event_queue.push_back(event);
}
}
@ -1953,6 +1954,7 @@ void ClientEnvironment::step(float dtime)
ClientEnvEvent event;
event.type = CEE_PLAYER_DAMAGE;
event.player_damage.amount = damage_per_second;
event.player_damage.send_to_server = true;
m_client_event_queue.push_back(event);
}
}
@ -2205,6 +2207,7 @@ void ClientEnvironment::damageLocalPlayer(u8 damage, bool handle_hp)
ClientEnvEvent event;
event.type = CEE_PLAYER_DAMAGE;
event.player_damage.amount = damage;
event.player_damage.send_to_server = handle_hp;
m_client_event_queue.push_back(event);
}