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Fix broken BiomeGen abstraction (#11107)

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sfan5 2021-03-23 15:43:26 +01:00 committed by GitHub
parent c9eba8440d
commit 2da1eee394
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GPG key ID: 4AEE18F83AFDEB23
9 changed files with 92 additions and 187 deletions

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@ -369,7 +369,7 @@ float contour(float v)
///////////////////////// [ New noise ] ////////////////////////////
float NoisePerlin2D(NoiseParams *np, float x, float y, s32 seed)
float NoisePerlin2D(const NoiseParams *np, float x, float y, s32 seed)
{
float a = 0;
float f = 1.0;
@ -395,7 +395,7 @@ float NoisePerlin2D(NoiseParams *np, float x, float y, s32 seed)
}
float NoisePerlin3D(NoiseParams *np, float x, float y, float z, s32 seed)
float NoisePerlin3D(const NoiseParams *np, float x, float y, float z, s32 seed)
{
float a = 0;
float f = 1.0;
@ -422,7 +422,7 @@ float NoisePerlin3D(NoiseParams *np, float x, float y, float z, s32 seed)
}
Noise::Noise(NoiseParams *np_, s32 seed, u32 sx, u32 sy, u32 sz)
Noise::Noise(const NoiseParams *np_, s32 seed, u32 sx, u32 sy, u32 sz)
{
np = *np_;
this->seed = seed;