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Fix broken BiomeGen abstraction (#11107)

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sfan5 2021-03-23 15:43:26 +01:00 committed by GitHub
parent c9eba8440d
commit 2da1eee394
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9 changed files with 92 additions and 187 deletions

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@ -101,71 +101,6 @@ BiomeManager *BiomeManager::clone() const
return mgr;
}
// For BiomeGen type 'BiomeGenOriginal'
float BiomeManager::getHeatAtPosOriginal(v3s16 pos, NoiseParams &np_heat,
NoiseParams &np_heat_blend, u64 seed) const
{
return
NoisePerlin2D(&np_heat, pos.X, pos.Z, seed) +
NoisePerlin2D(&np_heat_blend, pos.X, pos.Z, seed);
}
// For BiomeGen type 'BiomeGenOriginal'
float BiomeManager::getHumidityAtPosOriginal(v3s16 pos, NoiseParams &np_humidity,
NoiseParams &np_humidity_blend, u64 seed) const
{
return
NoisePerlin2D(&np_humidity, pos.X, pos.Z, seed) +
NoisePerlin2D(&np_humidity_blend, pos.X, pos.Z, seed);
}
// For BiomeGen type 'BiomeGenOriginal'
const Biome *BiomeManager::getBiomeFromNoiseOriginal(float heat,
float humidity, v3s16 pos) const
{
Biome *biome_closest = nullptr;
Biome *biome_closest_blend = nullptr;
float dist_min = FLT_MAX;
float dist_min_blend = FLT_MAX;
for (size_t i = 1; i < getNumObjects(); i++) {
Biome *b = (Biome *)getRaw(i);
if (!b ||
pos.Y < b->min_pos.Y || pos.Y > b->max_pos.Y + b->vertical_blend ||
pos.X < b->min_pos.X || pos.X > b->max_pos.X ||
pos.Z < b->min_pos.Z || pos.Z > b->max_pos.Z)
continue;
float d_heat = heat - b->heat_point;
float d_humidity = humidity - b->humidity_point;
float dist = (d_heat * d_heat) + (d_humidity * d_humidity);
if (pos.Y <= b->max_pos.Y) { // Within y limits of biome b
if (dist < dist_min) {
dist_min = dist;
biome_closest = b;
}
} else if (dist < dist_min_blend) { // Blend area above biome b
dist_min_blend = dist;
biome_closest_blend = b;
}
}
const u64 seed = pos.Y + (heat + humidity) * 0.9f;
PcgRandom rng(seed);
if (biome_closest_blend && dist_min_blend <= dist_min &&
rng.range(0, biome_closest_blend->vertical_blend) >=
pos.Y - biome_closest_blend->max_pos.Y)
return biome_closest_blend;
return (biome_closest) ? biome_closest : (Biome *)getRaw(BIOME_NONE);
}
////////////////////////////////////////////////////////////////////////////////
void BiomeParamsOriginal::readParams(const Settings *settings)
@ -189,7 +124,7 @@ void BiomeParamsOriginal::writeParams(Settings *settings) const
////////////////////////////////////////////////////////////////////////////////
BiomeGenOriginal::BiomeGenOriginal(BiomeManager *biomemgr,
BiomeParamsOriginal *params, v3s16 chunksize)
const BiomeParamsOriginal *params, v3s16 chunksize)
{
m_bmgr = biomemgr;
m_params = params;
@ -224,17 +159,26 @@ BiomeGenOriginal::~BiomeGenOriginal()
delete noise_humidity_blend;
}
// Only usable in a mapgen thread
BiomeGen *BiomeGenOriginal::clone(BiomeManager *biomemgr) const
{
return new BiomeGenOriginal(biomemgr, m_params, m_csize);
}
float BiomeGenOriginal::calcHeatAtPoint(v3s16 pos) const
{
return NoisePerlin2D(&m_params->np_heat, pos.X, pos.Z, m_params->seed) +
NoisePerlin2D(&m_params->np_heat_blend, pos.X, pos.Z, m_params->seed);
}
float BiomeGenOriginal::calcHumidityAtPoint(v3s16 pos) const
{
return NoisePerlin2D(&m_params->np_humidity, pos.X, pos.Z, m_params->seed) +
NoisePerlin2D(&m_params->np_humidity_blend, pos.X, pos.Z, m_params->seed);
}
Biome *BiomeGenOriginal::calcBiomeAtPoint(v3s16 pos) const
{
float heat =
NoisePerlin2D(&m_params->np_heat, pos.X, pos.Z, m_params->seed) +
NoisePerlin2D(&m_params->np_heat_blend, pos.X, pos.Z, m_params->seed);
float humidity =
NoisePerlin2D(&m_params->np_humidity, pos.X, pos.Z, m_params->seed) +
NoisePerlin2D(&m_params->np_humidity_blend, pos.X, pos.Z, m_params->seed);
return calcBiomeFromNoise(heat, humidity, pos);
return calcBiomeFromNoise(calcHeatAtPoint(pos), calcHumidityAtPoint(pos), pos);
}