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Fix broken BiomeGen
abstraction (#11107)
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parent
c9eba8440d
commit
2da1eee394
9 changed files with 92 additions and 187 deletions
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@ -595,7 +595,8 @@ MapgenBasic::MapgenBasic(int mapgenid, MapgenParams *params, EmergeParams *emerg
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this->heightmap = new s16[csize.X * csize.Z];
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//// Initialize biome generator
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biomegen = m_bmgr->createBiomeGen(BIOMEGEN_ORIGINAL, params->bparams, csize);
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biomegen = emerge->biomegen;
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biomegen->assertChunkSize(csize);
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biomemap = biomegen->biomemap;
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//// Look up some commonly used content
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@ -621,7 +622,6 @@ MapgenBasic::MapgenBasic(int mapgenid, MapgenParams *params, EmergeParams *emerg
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MapgenBasic::~MapgenBasic()
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{
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delete biomegen;
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delete []heightmap;
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delete m_emerge; // destroying EmergeParams is our responsibility
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@ -57,7 +57,8 @@ FlagDesc flagdesc_mapgen_valleys[] = {
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MapgenValleys::MapgenValleys(MapgenValleysParams *params, EmergeParams *emerge)
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: MapgenBasic(MAPGEN_VALLEYS, params, emerge)
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{
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// NOTE: MapgenValleys has a hard dependency on BiomeGenOriginal
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FATAL_ERROR_IF(biomegen->getType() != BIOMEGEN_ORIGINAL,
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"MapgenValleys has a hard dependency on BiomeGenOriginal");
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m_bgen = (BiomeGenOriginal *)biomegen;
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spflags = params->spflags;
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@ -101,71 +101,6 @@ BiomeManager *BiomeManager::clone() const
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return mgr;
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}
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// For BiomeGen type 'BiomeGenOriginal'
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float BiomeManager::getHeatAtPosOriginal(v3s16 pos, NoiseParams &np_heat,
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NoiseParams &np_heat_blend, u64 seed) const
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{
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return
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NoisePerlin2D(&np_heat, pos.X, pos.Z, seed) +
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NoisePerlin2D(&np_heat_blend, pos.X, pos.Z, seed);
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}
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// For BiomeGen type 'BiomeGenOriginal'
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float BiomeManager::getHumidityAtPosOriginal(v3s16 pos, NoiseParams &np_humidity,
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NoiseParams &np_humidity_blend, u64 seed) const
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{
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return
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NoisePerlin2D(&np_humidity, pos.X, pos.Z, seed) +
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NoisePerlin2D(&np_humidity_blend, pos.X, pos.Z, seed);
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}
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// For BiomeGen type 'BiomeGenOriginal'
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const Biome *BiomeManager::getBiomeFromNoiseOriginal(float heat,
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float humidity, v3s16 pos) const
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{
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Biome *biome_closest = nullptr;
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Biome *biome_closest_blend = nullptr;
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float dist_min = FLT_MAX;
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float dist_min_blend = FLT_MAX;
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for (size_t i = 1; i < getNumObjects(); i++) {
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Biome *b = (Biome *)getRaw(i);
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if (!b ||
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pos.Y < b->min_pos.Y || pos.Y > b->max_pos.Y + b->vertical_blend ||
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pos.X < b->min_pos.X || pos.X > b->max_pos.X ||
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pos.Z < b->min_pos.Z || pos.Z > b->max_pos.Z)
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continue;
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float d_heat = heat - b->heat_point;
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float d_humidity = humidity - b->humidity_point;
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float dist = (d_heat * d_heat) + (d_humidity * d_humidity);
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if (pos.Y <= b->max_pos.Y) { // Within y limits of biome b
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if (dist < dist_min) {
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dist_min = dist;
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biome_closest = b;
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}
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} else if (dist < dist_min_blend) { // Blend area above biome b
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dist_min_blend = dist;
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biome_closest_blend = b;
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}
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}
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const u64 seed = pos.Y + (heat + humidity) * 0.9f;
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PcgRandom rng(seed);
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if (biome_closest_blend && dist_min_blend <= dist_min &&
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rng.range(0, biome_closest_blend->vertical_blend) >=
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pos.Y - biome_closest_blend->max_pos.Y)
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return biome_closest_blend;
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return (biome_closest) ? biome_closest : (Biome *)getRaw(BIOME_NONE);
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}
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////////////////////////////////////////////////////////////////////////////////
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void BiomeParamsOriginal::readParams(const Settings *settings)
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@ -189,7 +124,7 @@ void BiomeParamsOriginal::writeParams(Settings *settings) const
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////////////////////////////////////////////////////////////////////////////////
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BiomeGenOriginal::BiomeGenOriginal(BiomeManager *biomemgr,
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BiomeParamsOriginal *params, v3s16 chunksize)
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const BiomeParamsOriginal *params, v3s16 chunksize)
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{
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m_bmgr = biomemgr;
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m_params = params;
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@ -224,17 +159,26 @@ BiomeGenOriginal::~BiomeGenOriginal()
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delete noise_humidity_blend;
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}
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// Only usable in a mapgen thread
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BiomeGen *BiomeGenOriginal::clone(BiomeManager *biomemgr) const
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{
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return new BiomeGenOriginal(biomemgr, m_params, m_csize);
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}
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float BiomeGenOriginal::calcHeatAtPoint(v3s16 pos) const
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{
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return NoisePerlin2D(&m_params->np_heat, pos.X, pos.Z, m_params->seed) +
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NoisePerlin2D(&m_params->np_heat_blend, pos.X, pos.Z, m_params->seed);
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}
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float BiomeGenOriginal::calcHumidityAtPoint(v3s16 pos) const
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{
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return NoisePerlin2D(&m_params->np_humidity, pos.X, pos.Z, m_params->seed) +
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NoisePerlin2D(&m_params->np_humidity_blend, pos.X, pos.Z, m_params->seed);
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}
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Biome *BiomeGenOriginal::calcBiomeAtPoint(v3s16 pos) const
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{
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float heat =
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NoisePerlin2D(&m_params->np_heat, pos.X, pos.Z, m_params->seed) +
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NoisePerlin2D(&m_params->np_heat_blend, pos.X, pos.Z, m_params->seed);
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float humidity =
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NoisePerlin2D(&m_params->np_humidity, pos.X, pos.Z, m_params->seed) +
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NoisePerlin2D(&m_params->np_humidity_blend, pos.X, pos.Z, m_params->seed);
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return calcBiomeFromNoise(heat, humidity, pos);
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return calcBiomeFromNoise(calcHeatAtPoint(pos), calcHumidityAtPoint(pos), pos);
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}
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@ -97,6 +97,15 @@ public:
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virtual BiomeGenType getType() const = 0;
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// Clone this BiomeGen and set a the new BiomeManager to be used by the copy
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virtual BiomeGen *clone(BiomeManager *biomemgr) const = 0;
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// Check that the internal chunk size is what the mapgen expects, just to be sure.
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inline void assertChunkSize(v3s16 expect) const
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{
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FATAL_ERROR_IF(m_csize != expect, "Chunk size mismatches");
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}
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// Calculates the biome at the exact position provided. This function can
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// be called at any time, but may be less efficient than the latter methods,
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// depending on implementation.
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@ -158,12 +167,18 @@ struct BiomeParamsOriginal : public BiomeParams {
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class BiomeGenOriginal : public BiomeGen {
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public:
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BiomeGenOriginal(BiomeManager *biomemgr,
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BiomeParamsOriginal *params, v3s16 chunksize);
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const BiomeParamsOriginal *params, v3s16 chunksize);
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virtual ~BiomeGenOriginal();
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BiomeGenType getType() const { return BIOMEGEN_ORIGINAL; }
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BiomeGen *clone(BiomeManager *biomemgr) const;
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// Slower, meant for Script API use
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float calcHeatAtPoint(v3s16 pos) const;
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float calcHumidityAtPoint(v3s16 pos) const;
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Biome *calcBiomeAtPoint(v3s16 pos) const;
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void calcBiomeNoise(v3s16 pmin);
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biome_t *getBiomes(s16 *heightmap, v3s16 pmin);
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@ -176,7 +191,7 @@ public:
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float *humidmap;
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private:
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BiomeParamsOriginal *m_params;
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const BiomeParamsOriginal *m_params;
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Noise *noise_heat;
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Noise *noise_humidity;
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@ -229,14 +244,6 @@ public:
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virtual void clear();
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// For BiomeGen type 'BiomeGenOriginal'
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float getHeatAtPosOriginal(v3s16 pos, NoiseParams &np_heat,
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NoiseParams &np_heat_blend, u64 seed) const;
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float getHumidityAtPosOriginal(v3s16 pos, NoiseParams &np_humidity,
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NoiseParams &np_humidity_blend, u64 seed) const;
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const Biome *getBiomeFromNoiseOriginal(float heat, float humidity,
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v3s16 pos) const;
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private:
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BiomeManager() {};
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