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Shorten ManualMapVoxelManipulator to MMVManip

This commit is contained in:
kwolekr 2015-01-05 02:42:27 -05:00
parent 7289d61e99
commit 2d849b0a19
18 changed files with 103 additions and 110 deletions

View file

@ -23,7 +23,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include <matrix4.h>
#include "noise.h"
class ManualMapVoxelManipulator;
class MMVManip;
class INodeDefManager;
class ServerEnvironment;
@ -59,29 +59,29 @@ namespace treegen {
};
// Add default tree
void make_tree(ManualMapVoxelManipulator &vmanip, v3s16 p0,
void make_tree(MMVManip &vmanip, v3s16 p0,
bool is_apple_tree, INodeDefManager *ndef, int seed);
// Add jungle tree
void make_jungletree(VoxelManipulator &vmanip, v3s16 p0,
INodeDefManager *ndef, int seed);
// Add L-Systems tree (used by engine)
treegen::error make_ltree(ManualMapVoxelManipulator &vmanip, v3s16 p0, INodeDefManager *ndef,
treegen::error make_ltree(MMVManip &vmanip, v3s16 p0, INodeDefManager *ndef,
TreeDef tree_definition);
// Spawn L-systems tree from LUA
treegen::error spawn_ltree (ServerEnvironment *env, v3s16 p0, INodeDefManager *ndef,
TreeDef tree_definition);
// L-System tree gen helper functions
void tree_node_placement(ManualMapVoxelManipulator &vmanip, v3f p0,
void tree_node_placement(MMVManip &vmanip, v3f p0,
MapNode node);
void tree_trunk_placement(ManualMapVoxelManipulator &vmanip, v3f p0,
void tree_trunk_placement(MMVManip &vmanip, v3f p0,
TreeDef &tree_definition);
void tree_leaves_placement(ManualMapVoxelManipulator &vmanip, v3f p0,
void tree_leaves_placement(MMVManip &vmanip, v3f p0,
PseudoRandom ps, TreeDef &tree_definition);
void tree_single_leaves_placement(ManualMapVoxelManipulator &vmanip, v3f p0,
void tree_single_leaves_placement(MMVManip &vmanip, v3f p0,
PseudoRandom ps, TreeDef &tree_definition);
void tree_fruit_placement(ManualMapVoxelManipulator &vmanip, v3f p0,
void tree_fruit_placement(MMVManip &vmanip, v3f p0,
TreeDef &tree_definition);
irr::core::matrix4 setRotationAxisRadians(irr::core::matrix4 M, double angle, v3f axis);