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scriptapi: Some small optimizations to value pushing (#9669)

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sfan5 2020-04-14 20:44:18 +02:00 committed by GitHub
parent 7c43cf47c3
commit 2d5bd3bf79
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GPG key ID: 4AEE18F83AFDEB23
7 changed files with 59 additions and 67 deletions

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@ -171,9 +171,9 @@ int LuaPerlinNoiseMap::l_get_2d_map(lua_State *L)
Noise *n = o->noise;
n->perlinMap2D(p.X, p.Y);
lua_newtable(L);
lua_createtable(L, n->sy, 0);
for (u32 y = 0; y != n->sy; y++) {
lua_newtable(L);
lua_createtable(L, n->sx, 0);
for (u32 x = 0; x != n->sx; x++) {
lua_pushnumber(L, n->result[i++]);
lua_rawseti(L, -2, x + 1);
@ -200,7 +200,7 @@ int LuaPerlinNoiseMap::l_get_2d_map_flat(lua_State *L)
if (use_buffer)
lua_pushvalue(L, 3);
else
lua_newtable(L);
lua_createtable(L, maplen, 0);
for (size_t i = 0; i != maplen; i++) {
lua_pushnumber(L, n->result[i]);
@ -224,11 +224,11 @@ int LuaPerlinNoiseMap::l_get_3d_map(lua_State *L)
Noise *n = o->noise;
n->perlinMap3D(p.X, p.Y, p.Z);
lua_newtable(L);
lua_createtable(L, n->sz, 0);
for (u32 z = 0; z != n->sz; z++) {
lua_newtable(L);
lua_createtable(L, n->sy, 0);
for (u32 y = 0; y != n->sy; y++) {
lua_newtable(L);
lua_createtable(L, n->sx, 0);
for (u32 x = 0; x != n->sx; x++) {
lua_pushnumber(L, n->result[i++]);
lua_rawseti(L, -2, x + 1);
@ -260,7 +260,7 @@ int LuaPerlinNoiseMap::l_get_3d_map_flat(lua_State *L)
if (use_buffer)
lua_pushvalue(L, 3);
else
lua_newtable(L);
lua_createtable(L, maplen, 0);
for (size_t i = 0; i != maplen; i++) {
lua_pushnumber(L, n->result[i]);