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Make fs::extractZipFile thread-safe
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3 changed files with 69 additions and 55 deletions
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@ -644,9 +644,9 @@ int ModApiMainMenu::l_extract_zip(lua_State *L)
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std::string absolute_destination = fs::RemoveRelativePathComponents(destination);
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if (ModApiMainMenu::mayModifyPath(absolute_destination)) {
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auto rendering_engine = getGuiEngine(L)->m_rendering_engine;
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fs::CreateAllDirs(absolute_destination);
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lua_pushboolean(L, fs::extractZipFile(rendering_engine->get_filesystem(), zipfile, destination));
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auto fs = RenderingEngine::get_raw_device()->getFileSystem();
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bool ok = fs::extractZipFile(fs, zipfile, destination);
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lua_pushboolean(L, ok);
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return 1;
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}
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@ -916,7 +916,7 @@ void ModApiMainMenu::InitializeAsync(lua_State *L, int top)
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API_FCT(delete_dir);
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API_FCT(copy_dir);
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API_FCT(is_dir);
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//API_FCT(extract_zip); //TODO remove dependency to GuiEngine
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API_FCT(extract_zip);
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API_FCT(may_modify_path);
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API_FCT(download_file);
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API_FCT(get_min_supp_proto);
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