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Tune mesh generation interval and thread count

This commit is contained in:
sfan5 2025-06-23 13:48:47 +02:00
parent 2733df78c4
commit 2d36d32da8
4 changed files with 26 additions and 14 deletions

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@ -2009,11 +2009,11 @@ transparency_sorting_group_by_buffers (Transparency Sorting Group by Buffers) bo
cloud_radius (Cloud radius) int 12 8 62
# Delay between mesh updates on the client in ms. Increasing this will slow
# down the rate of mesh updates, thus reducing jitter on slower clients.
mesh_generation_interval (Mapblock mesh generation delay) int 0 0 50
# down the rate of mesh updates, which can help reduce jitter.
mesh_generation_interval (Mapblock mesh generation delay) int 0 0 25
# Number of threads to use for mesh generation.
# Value of 0 (default) will let Luanti autodetect the number of available threads.
# Value of 0 (default) will let Luanti automatically choose the number of threads.
mesh_generation_threads (Mapblock mesh generation threads) int 0 0 8
# All mesh buffers with less than this number of vertices will be merged