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Reduce size of SMaterial struct

This commit is contained in:
sfan5 2025-01-08 18:29:40 +01:00
parent be75e42d77
commit 2cdf3af1b8
8 changed files with 39 additions and 42 deletions

View file

@ -253,7 +253,7 @@ void CAnimatedMeshSceneNode::render()
// for debug purposes only:
if (DebugDataVisible && PassCount == 1) {
video::SMaterial debug_mat;
debug_mat.AntiAliasing = 0;
debug_mat.AntiAliasing = video::EAAM_OFF;
driver->setMaterial(debug_mat);
// show normals
if (DebugDataVisible & scene::EDS_NORMALS) {

View file

@ -109,7 +109,7 @@ void CMeshSceneNode::render()
// for debug purposes only:
if (DebugDataVisible && PassCount == 1) {
video::SMaterial m;
m.AntiAliasing = 0;
m.AntiAliasing = video::EAAM_OFF;
m.ZBuffer = video::ECFN_DISABLED;
driver->setMaterial(m);

View file

@ -1311,7 +1311,7 @@ void CNullDriver::runOcclusionQuery(scene::ISceneNode *node, bool visible)
OcclusionQueries[index].Run = 0;
if (!visible) {
SMaterial mat;
mat.AntiAliasing = 0;
mat.AntiAliasing = video::EAAM_OFF;
mat.ColorMask = ECP_NONE;
mat.ZWriteEnable = EZW_OFF;
setMaterial(mat);