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Reduce size of SMaterial struct

This commit is contained in:
sfan5 2025-01-08 18:29:40 +01:00
parent be75e42d77
commit 2cdf3af1b8
8 changed files with 39 additions and 42 deletions

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@ -45,7 +45,7 @@ static const char *const aTextureClampNames[] = {
//! Texture minification filter.
/** Used when scaling textures down. See the documentation on OpenGL's
`GL_TEXTURE_MIN_FILTER` for more information. */
enum E_TEXTURE_MIN_FILTER
enum E_TEXTURE_MIN_FILTER : u8
{
//! Aka nearest-neighbor.
ETMINF_NEAREST_MIPMAP_NEAREST = 0,
@ -61,7 +61,7 @@ enum E_TEXTURE_MIN_FILTER
/** Used when scaling textures up. See the documentation on OpenGL's
`GL_TEXTURE_MAG_FILTER` for more information.
Note that mipmaps are only used for minification, not for magnification. */
enum E_TEXTURE_MAG_FILTER
enum E_TEXTURE_MAG_FILTER : u8
{
//! Aka nearest-neighbor.
ETMAGF_NEAREST = 0,