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Play player_damage.ogg when recieving damage and additionally play player_falling_damage.ogg when recieving falling damage
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2 changed files with 22 additions and 1 deletions
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@ -40,6 +40,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#ifndef SERVER
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#include "clientmap.h"
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#include "localplayer.h"
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#include "event.h"
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#endif
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#include "daynightratio.h"
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#include "map.h"
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@ -2190,8 +2191,11 @@ void ClientEnvironment::step(float dtime)
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{
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f32 damage_f = (speed - tolerance)/BS * post_factor;
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u16 damage = (u16)(damage_f+0.5);
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if(damage != 0)
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if(damage != 0){
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damageLocalPlayer(damage, true);
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MtEvent *e = new SimpleTriggerEvent("PlayerFallingDamage");
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m_gamedef->event()->put(e);
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}
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}
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}
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