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Fix processing of the default_password setting. It is now actually used as the plaintext password for new users. Also add /setpassword and /clearpassword server commands that can be used by admins with the PRIV_PASSWORD privilege, and update the /help message.

This commit is contained in:
Kahrl 2011-11-20 20:16:15 +01:00 committed by Perttu Ahola
parent 1901158b3e
commit 2ca00fa585
5 changed files with 109 additions and 36 deletions

View file

@ -456,6 +456,10 @@ public:
dstream<<"WARNING: Auth not found for "<<name<<std::endl;
}
}
// Changes a player's password, password must be given as plaintext
// If the player doesn't exist, a new entry is added to the auth manager
void setPlayerPassword(const std::string &name, const std::wstring &password);
// Saves g_settings to configpath given at initialization
void saveConfig();
@ -591,12 +595,11 @@ private:
/*
Get a player from memory or creates one.
If player is already connected, return NULL
The password is not checked here - it is only used to
set the password if a new player is created.
Does not verify/modify auth info and password.
Call with env and con locked.
*/
Player *emergePlayer(const char *name, const char *password, u16 peer_id);
Player *emergePlayer(const char *name, u16 peer_id);
// Locks environment and connection by its own
struct PeerChange;