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Fix processing of the default_password setting. It is now actually used as the plaintext password for new users. Also add /setpassword and /clearpassword server commands that can be used by admins with the PRIV_PASSWORD privilege, and update the /help message.

This commit is contained in:
Kahrl 2011-11-20 20:16:15 +01:00 committed by Perttu Ahola
parent 1901158b3e
commit 2ca00fa585
5 changed files with 109 additions and 36 deletions

View file

@ -2171,20 +2171,33 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
password[PASSWORD_SIZE-1] = 0;
}
std::string checkpwd;
if(m_authmanager.exists(playername))
// Add player to auth manager
if(m_authmanager.exists(playername) == false)
{
checkpwd = m_authmanager.getPassword(playername);
std::wstring default_password =
narrow_to_wide(g_settings->get("default_password"));
std::string translated_default_password =
translatePassword(playername, default_password);
// If default_password is empty, allow any initial password
if (default_password.length() == 0)
translated_default_password = password;
infostream<<"Server: adding player "<<playername
<<" to auth manager"<<std::endl;
m_authmanager.add(playername);
m_authmanager.setPassword(playername, translated_default_password);
m_authmanager.setPrivs(playername,
stringToPrivs(g_settings->get("default_privs")));
m_authmanager.save();
}
else
{
checkpwd = g_settings->get("default_password");
}
std::string checkpwd = m_authmanager.getPassword(playername);
/*infostream<<"Server: Client gave password '"<<password
<<"', the correct one is '"<<checkpwd<<"'"<<std::endl;*/
if(password != checkpwd && m_authmanager.exists(playername))
if(password != checkpwd)
{
infostream<<"Server: peer_id="<<peer_id
<<": supplied invalid password for "
@ -2193,23 +2206,11 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
return;
}
// Add player to auth manager
if(m_authmanager.exists(playername) == false)
{
infostream<<"Server: adding player "<<playername
<<" to auth manager"<<std::endl;
m_authmanager.add(playername);
m_authmanager.setPassword(playername, checkpwd);
m_authmanager.setPrivs(playername,
stringToPrivs(g_settings->get("default_privs")));
m_authmanager.save();
}
// Enforce user limit.
// Don't enforce for users that have some admin right
if(m_clients.size() >= g_settings->getU16("max_users") &&
(m_authmanager.getPrivs(playername)
& (PRIV_SERVER|PRIV_BAN|PRIV_PRIVS)) == 0 &&
& (PRIV_SERVER|PRIV_BAN|PRIV_PRIVS|PRIV_PASSWORD)) == 0 &&
playername != g_settings->get("name"))
{
SendAccessDenied(m_con, peer_id, L"Too many users.");
@ -2217,7 +2218,7 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
}
// Get player
Player *player = emergePlayer(playername, password, peer_id);
Player *player = emergePlayer(playername, peer_id);
// If failed, cancel
if(player == NULL)
@ -4678,6 +4679,22 @@ std::wstring Server::getStatusString()
return os.str();
}
void Server::setPlayerPassword(const std::string &name, const std::wstring &password)
{
// Add player to auth manager
if(m_authmanager.exists(name) == false)
{
infostream<<"Server: adding player "<<name
<<" to auth manager"<<std::endl;
m_authmanager.add(name);
m_authmanager.setPrivs(name,
stringToPrivs(g_settings->get("default_privs")));
}
// Change password and save
m_authmanager.setPassword(name, translatePassword(name, password));
m_authmanager.save();
}
// Saves g_settings to configpath given at initialization
void Server::saveConfig()
{
@ -4813,7 +4830,7 @@ v3f findSpawnPos(ServerMap &map)
return intToFloat(nodepos, BS);
}
Player *Server::emergePlayer(const char *name, const char *password, u16 peer_id)
Player *Server::emergePlayer(const char *name, u16 peer_id)
{
/*
Try to get an existing player
@ -4859,12 +4876,6 @@ Player *Server::emergePlayer(const char *name, const char *password, u16 peer_id
Create a new player
*/
{
// Add authentication stuff
m_authmanager.add(name);
m_authmanager.setPassword(name, password);
m_authmanager.setPrivs(name,
stringToPrivs(g_settings->get("default_privs")));
/* Set player position */
infostream<<"Server: Finding spawn place for player \""