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Make finish quicktune and leave it unused (as intended)

This commit is contained in:
Perttu Ahola 2012-03-12 21:27:29 +02:00
parent 18c4a90101
commit 2c9bb06516
6 changed files with 214 additions and 114 deletions

View file

@ -70,6 +70,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "mods.h"
#include "utility_string.h"
#include "subgame.h"
#include "quicktune.h"
/*
Settings.
@ -1505,6 +1506,22 @@ int main(int argc, char *argv[])
// Update configuration file
if(configpath != "")
g_settings->updateConfigFile(configpath.c_str());
// Print modified quicktune values
{
bool header_printed = false;
std::vector<std::string> names = getQuicktuneNames();
for(u32 i=0; i<names.size(); i++){
QuicktuneValue val = getQuicktuneValue(names[i]);
if(!val.modified)
continue;
if(!header_printed){
dstream<<"Modified quicktune values:"<<std::endl;
header_printed = true;
}
dstream<<names[i]<<" = "<<val.getString()<<std::endl;
}
}
END_DEBUG_EXCEPTION_HANDLER(errorstream)