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Move implementations of some LuaVoxelManip functions to l_mapgen
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4 changed files with 74 additions and 45 deletions
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@ -20,11 +20,15 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#pragma once
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#include "lua_api/l_base.h"
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#include "irr_v3d.h"
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typedef u16 biome_t; // copy from mg_biome.h to avoid an unnecessary include
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class MMVManip;
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class ModApiMapgen : public ModApiBase
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{
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friend class LuaVoxelManip;
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private:
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// get_biome_id(biomename)
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// returns the biome id as used in biomemap and returned by 'get_biome_data()'
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@ -139,6 +143,21 @@ private:
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// read_schematic(schematic, options={...})
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static int l_read_schematic(lua_State *L);
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// Foreign implementations
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/*
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* In this case the API functions belong to LuaVoxelManip (so l_vmanip.cpp),
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* but the implementations are so deeply connected to mapgen-related code
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* that they are better off being here.
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*/
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static int update_liquids(lua_State *L, MMVManip *vm);
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static int calc_lighting(lua_State *L, MMVManip *vm,
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v3s16 pmin, v3s16 pmax, bool propagate_shadow);
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static int set_lighting(lua_State *L, MMVManip *vm,
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v3s16 pmin, v3s16 pmax, u8 light);
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public:
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static void Initialize(lua_State *L, int top);
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