1
0
Fork 0
mirror of https://github.com/luanti-org/luanti.git synced 2025-06-27 16:36:03 +00:00

Revert "Make the GameGlobalShaderConstantSetter use the settings callback (8% perf improvement in game loop)"

This reverts commit a555e2d9b0.
This commit is contained in:
Craig Robbins 2015-01-25 01:19:40 +10:00
parent 800d192702
commit 2c4a5e1861
4 changed files with 11 additions and 27 deletions

View file

@ -965,15 +965,15 @@ void Settings::clearNoLock()
void Settings::registerChangedCallback(std::string name,
setting_changed_callback cbf, void *userdata)
setting_changed_callback cbf)
{
m_callbacks[name].push_back(std::make_pair(cbf,userdata));
m_callbacks[name].push_back(cbf);
}
void Settings::doCallbacks(const std::string name)
{
std::vector<std::pair<setting_changed_callback,void*> > tempvector;
std::vector<setting_changed_callback> tempvector;
{
JMutexAutoLock lock(m_mutex);
if (m_callbacks.find(name) != m_callbacks.end())
@ -982,9 +982,9 @@ void Settings::doCallbacks(const std::string name)
}
}
std::vector<std::pair<setting_changed_callback, void*> >::iterator iter;
std::vector<setting_changed_callback>::iterator iter;
for (iter = tempvector.begin(); iter != tempvector.end(); iter++)
{
(iter->first)(name,iter->second);
(*iter)(name);
}
}