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Rework client connecting and enable fallback address use
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5 changed files with 81 additions and 32 deletions
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@ -43,6 +43,8 @@ struct CameraOrientation {
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f32 camera_pitch; // "up/down"
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};
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#define GAME_FALLBACK_TIMEOUT 1.8f
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#define GAME_CONNECTION_TIMEOUT 10.0f
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void the_game(bool *kill,
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InputHandler *input,
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