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[CSM] sound_play & sound_stop support + client_lua_api doc (#5096)
* squashed: CSM: Implement register_globalstep * Re-use fatal error mechanism from server to disconnect client on CSM error * Little client functions cleanups * squashed: CSM: add core.after function * core.after is shared code between client & server * ModApiUtil get_us_time feature enabled for client
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23 changed files with 996 additions and 91 deletions
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src/script/lua_api/l_sound.cpp
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src/script/lua_api/l_sound.cpp
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/*
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Minetest
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Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
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Copyright (C) 2017 nerzhul, Loic Blot <loic.blot@unix-experience.fr>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License as published by
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the Free Software Foundation; either version 2.1 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#include "l_sound.h"
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#include "l_internal.h"
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#include "common/c_content.h"
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#include "guiEngine.h"
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int ModApiSound::l_sound_play(lua_State *L)
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{
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SimpleSoundSpec spec;
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read_soundspec(L, 1, spec);
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bool looped = lua_toboolean(L, 2);
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s32 handle;
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if (Client *client = getClient(L))
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handle = client->getSoundManager()->playSound(spec, looped);
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// Main menu doesn't have access to client, use guiEngine
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else
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handle = getGuiEngine(L)->playSound(spec, looped);
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lua_pushinteger(L, handle);
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return 1;
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}
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int ModApiSound::l_sound_stop(lua_State *L)
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{
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u32 handle = luaL_checkinteger(L, 1);
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if (Client *client = getClient(L))
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client->getSoundManager()->stopSound(handle);
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// Main menu doesn't have access to client, use guiEngine
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else
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getGuiEngine(L)->stopSound(handle);
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return 1;
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}
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void ModApiSound::Initialize(lua_State *L, int top)
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{
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API_FCT(sound_play);
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API_FCT(sound_stop);
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}
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