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[CSM] sound_play & sound_stop support + client_lua_api doc (#5096)

* squashed: CSM: Implement register_globalstep
  * Re-use fatal error mechanism from server to disconnect client on CSM error
  * Little client functions cleanups

* squashed: CSM: add core.after function
  * core.after is shared code between client & server
  * ModApiUtil get_us_time feature enabled for client
This commit is contained in:
Loïc Blot 2017-01-22 11:17:41 +01:00
parent d7bc346981
commit 2c19d51409
23 changed files with 996 additions and 91 deletions

View file

@ -22,6 +22,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "client.h"
#include "cpp_api/s_internal.h"
#include "lua_api/l_client.h"
#include "lua_api/l_sound.h"
#include "lua_api/l_util.h"
ClientScripting::ClientScripting(Client *client):
@ -51,4 +52,5 @@ void ClientScripting::InitializeModApi(lua_State *L, int top)
{
ModApiUtil::InitializeClient(L, top);
ModApiClient::Initialize(L, top);
ModApiSound::Initialize(L, top);
}