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[CSM] sound_play & sound_stop support + client_lua_api doc (#5096)
* squashed: CSM: Implement register_globalstep * Re-use fatal error mechanism from server to disconnect client on CSM error * Little client functions cleanups * squashed: CSM: add core.after function * core.after is shared code between client & server * ModApiUtil get_us_time feature enabled for client
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23 changed files with 996 additions and 91 deletions
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@ -22,6 +22,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "client.h"
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#include "cpp_api/s_internal.h"
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#include "lua_api/l_client.h"
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#include "lua_api/l_sound.h"
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#include "lua_api/l_util.h"
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ClientScripting::ClientScripting(Client *client):
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@ -51,4 +52,5 @@ void ClientScripting::InitializeModApi(lua_State *L, int top)
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{
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ModApiUtil::InitializeClient(L, top);
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ModApiClient::Initialize(L, top);
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ModApiSound::Initialize(L, top);
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}
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