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[CSM] sound_play & sound_stop support + client_lua_api doc (#5096)
* squashed: CSM: Implement register_globalstep * Re-use fatal error mechanism from server to disconnect client on CSM error * Little client functions cleanups * squashed: CSM: add core.after function * core.after is shared code between client & server * ModApiUtil get_us_time feature enabled for client
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23 changed files with 996 additions and 91 deletions
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@ -27,6 +27,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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class ClientSimpleObject;
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class ClientMap;
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class ClientScripting;
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class ClientActiveObject;
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class GenericCAO;
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class LocalPlayer;
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@ -75,6 +76,7 @@ public:
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ClientMap & getClientMap();
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Client *getGameDef() { return m_client; }
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void setScript(ClientScripting *script) { m_script = script; }
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void step(f32 dtime);
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@ -176,6 +178,7 @@ private:
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scene::ISceneManager *m_smgr;
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ITextureSource *m_texturesource;
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Client *m_client;
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ClientScripting *m_script;
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IrrlichtDevice *m_irr;
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UNORDERED_MAP<u16, ClientActiveObject*> m_active_objects;
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std::vector<ClientSimpleObject*> m_simple_objects;
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