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[CSM] sound_play & sound_stop support + client_lua_api doc (#5096)

* squashed: CSM: Implement register_globalstep
  * Re-use fatal error mechanism from server to disconnect client on CSM error
  * Little client functions cleanups

* squashed: CSM: add core.after function
  * core.after is shared code between client & server
  * ModApiUtil get_us_time feature enabled for client
This commit is contained in:
Loïc Blot 2017-01-22 11:17:41 +01:00
parent d7bc346981
commit 2c19d51409
23 changed files with 996 additions and 91 deletions

View file

@ -263,6 +263,7 @@ Client::Client(
g_settings->getBool("enable_parallax_occlusion"));
m_script = new ClientScripting(this);
m_env.setScript(m_script);
}
void Client::initMods()

View file

@ -488,13 +488,19 @@ public:
// Get event from queue. CE_NONE is returned if queue is empty.
ClientEvent getClientEvent();
bool accessDenied()
{ return m_access_denied; }
bool accessDenied() const { return m_access_denied; }
bool reconnectRequested() { return m_access_denied_reconnect; }
bool reconnectRequested() const { return m_access_denied_reconnect; }
std::string accessDeniedReason()
{ return m_access_denied_reason; }
void setFatalError(const std::string &reason)
{
m_access_denied = true;
m_access_denied_reason = reason;
}
// Renaming accessDeniedReason to better name could be good as it's used to
// disconnect client when CSM failed.
const std::string &accessDeniedReason() const { return m_access_denied_reason; }
bool itemdefReceived()
{ return m_itemdef_received; }

View file

@ -22,6 +22,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "clientenvironment.h"
#include "clientsimpleobject.h"
#include "clientmap.h"
#include "clientscripting.h"
#include "mapblock_mesh.h"
#include "event.h"
#include "collision.h"
@ -42,6 +43,7 @@ ClientEnvironment::ClientEnvironment(ClientMap *map, scene::ISceneManager *smgr,
m_smgr(smgr),
m_texturesource(texturesource),
m_client(client),
m_script(NULL),
m_irr(irr)
{
char zero = 0;
@ -243,6 +245,8 @@ void ClientEnvironment::step(float dtime)
}
}
m_script->environment_step(dtime);
/*
A quick draft of lava damage
*/

View file

@ -27,6 +27,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
class ClientSimpleObject;
class ClientMap;
class ClientScripting;
class ClientActiveObject;
class GenericCAO;
class LocalPlayer;
@ -75,6 +76,7 @@ public:
ClientMap & getClientMap();
Client *getGameDef() { return m_client; }
void setScript(ClientScripting *script) { m_script = script; }
void step(f32 dtime);
@ -176,6 +178,7 @@ private:
scene::ISceneManager *m_smgr;
ITextureSource *m_texturesource;
Client *m_client;
ClientScripting *m_script;
IrrlichtDevice *m_irr;
UNORDERED_MAP<u16, ClientActiveObject*> m_active_objects;
std::vector<ClientSimpleObject*> m_simple_objects;

View file

@ -139,6 +139,7 @@ private:
class GUIEngine {
/** grant ModApiMainMenu access to private members */
friend class ModApiMainMenu;
friend class ModApiSound;
public:
/**

View file

@ -22,6 +22,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "client.h"
#include "cpp_api/s_internal.h"
#include "lua_api/l_client.h"
#include "lua_api/l_sound.h"
#include "lua_api/l_util.h"
ClientScripting::ClientScripting(Client *client):
@ -51,4 +52,5 @@ void ClientScripting::InitializeModApi(lua_State *L, int top)
{
ModApiUtil::InitializeClient(L, top);
ModApiClient::Initialize(L, top);
ModApiSound::Initialize(L, top);
}

View file

@ -20,6 +20,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "s_client.h"
#include "s_internal.h"
#include "client.h"
void ScriptApiClient::on_shutdown()
{
@ -94,3 +95,20 @@ void ScriptApiClient::on_death()
// Call callbacks
runCallbacks(0, RUN_CALLBACKS_MODE_FIRST);
}
void ScriptApiClient::environment_step(float dtime)
{
SCRIPTAPI_PRECHECKHEADER
// Get core.registered_globalsteps
lua_getglobal(L, "core");
lua_getfield(L, -1, "registered_globalsteps");
// Call callbacks
lua_pushnumber(L, dtime);
try {
runCallbacks(1, RUN_CALLBACKS_MODE_FIRST);
} catch (LuaError &e) {
getClient()->setFatalError(std::string("Client environment_step: ") + e.what() + "\n"
+ script_get_backtrace(L));
}
}

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@ -36,5 +36,7 @@ public:
void on_damage_taken(int32_t damage_amount);
void on_hp_modification(int32_t newhp);
void on_death();
void environment_step(float dtime);
};
#endif

View file

@ -25,4 +25,5 @@ set(common_SCRIPT_LUA_API_SRCS
set(client_SCRIPT_LUA_API_SRCS
${CMAKE_CURRENT_SOURCE_DIR}/l_client.cpp
${CMAKE_CURRENT_SOURCE_DIR}/l_mainmenu.cpp
${CMAKE_CURRENT_SOURCE_DIR}/l_sound.cpp
PARENT_SCOPE)

View file

@ -23,7 +23,8 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "lua_api/l_base.h"
class ModApiClient : public ModApiBase
class ModApiClient:
public ModApiBase
{
private:
// get_current_modname()

View file

@ -32,9 +32,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "convert_json.h"
#include "serverlist.h"
#include "mapgen.h"
#include "sound.h"
#include "settings.h"
#include "log.h"
#include "EDriverTypes.h"
#include <IFileArchive.h>
@ -962,33 +960,6 @@ int ModApiMainMenu::l_show_file_open_dialog(lua_State *L)
return 0;
}
/******************************************************************************/
int ModApiMainMenu::l_sound_play(lua_State *L)
{
GUIEngine* engine = getGuiEngine(L);
SimpleSoundSpec spec;
read_soundspec(L, 1, spec);
bool looped = lua_toboolean(L, 2);
u32 handle = engine->playSound(spec, looped);
lua_pushinteger(L, handle);
return 1;
}
/******************************************************************************/
int ModApiMainMenu::l_sound_stop(lua_State *L)
{
GUIEngine* engine = getGuiEngine(L);
u32 handle = luaL_checkinteger(L, 1);
engine->stopSound(handle);
return 1;
}
/******************************************************************************/
int ModApiMainMenu::l_download_file(lua_State *L)
{
@ -1160,8 +1131,6 @@ void ModApiMainMenu::Initialize(lua_State *L, int top)
API_FCT(download_file);
API_FCT(get_modstore_details);
API_FCT(get_modstore_list);
API_FCT(sound_play);
API_FCT(sound_stop);
API_FCT(gettext);
API_FCT(get_video_drivers);
API_FCT(get_video_modes);

View file

@ -25,7 +25,8 @@ with this program; if not, write to the Free Software Foundation, Inc.,
class AsyncEngine;
/** Implementation of lua api support for mainmenu */
class ModApiMainMenu : public ModApiBase {
class ModApiMainMenu: public ModApiBase
{
private:
/**
@ -79,10 +80,6 @@ private:
static int l_delete_favorite(lua_State *L);
static int l_sound_play(lua_State *L);
static int l_sound_stop(lua_State *L);
static int l_gettext(lua_State *L);
//gui

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@ -0,0 +1,62 @@
/*
Minetest
Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
Copyright (C) 2017 nerzhul, Loic Blot <loic.blot@unix-experience.fr>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#include "l_sound.h"
#include "l_internal.h"
#include "common/c_content.h"
#include "guiEngine.h"
int ModApiSound::l_sound_play(lua_State *L)
{
SimpleSoundSpec spec;
read_soundspec(L, 1, spec);
bool looped = lua_toboolean(L, 2);
s32 handle;
if (Client *client = getClient(L))
handle = client->getSoundManager()->playSound(spec, looped);
// Main menu doesn't have access to client, use guiEngine
else
handle = getGuiEngine(L)->playSound(spec, looped);
lua_pushinteger(L, handle);
return 1;
}
int ModApiSound::l_sound_stop(lua_State *L)
{
u32 handle = luaL_checkinteger(L, 1);
if (Client *client = getClient(L))
client->getSoundManager()->stopSound(handle);
// Main menu doesn't have access to client, use guiEngine
else
getGuiEngine(L)->stopSound(handle);
return 1;
}
void ModApiSound::Initialize(lua_State *L, int top)
{
API_FCT(sound_play);
API_FCT(sound_stop);
}

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@ -0,0 +1,36 @@
/*
Minetest
Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
Copyright (C) 2017 nerzhul, Loic Blot <loic.blot@unix-experience.fr>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#ifndef L_SOUND_H_
#define L_SOUND_H_
#include "lua_api/l_base.h"
class ModApiSound: public ModApiBase
{
private:
static int l_sound_play(lua_State *L);
static int l_sound_stop(lua_State *L);
public:
static void Initialize(lua_State *L, int top);
};
#endif

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@ -530,6 +530,8 @@ void ModApiUtil::InitializeClient(lua_State *L, int top)
{
API_FCT(log);
API_FCT(get_us_time);
API_FCT(setting_set);
API_FCT(setting_get);
API_FCT(setting_setbool);

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@ -19,11 +19,10 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "scripting_mainmenu.h"
#include "mods.h"
#include "porting.h"
#include "log.h"
#include "cpp_api/s_internal.h"
#include "lua_api/l_base.h"
#include "lua_api/l_mainmenu.h"
#include "lua_api/l_sound.h"
#include "lua_api/l_util.h"
#include "lua_api/l_settings.h"
@ -63,6 +62,7 @@ void MainMenuScripting::initializeModApi(lua_State *L, int top)
// Initialize mod API modules
ModApiMainMenu::Initialize(L, top);
ModApiUtil::Initialize(L, top);
ModApiSound::Initialize(L, top);
// Register reference classes (userdata)
LuaSettings::Register(L);