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Add physics overrides for walk speed and Fast Mode (#14475)
Co-authored-by: Wuzzy <Wuzzy@disroot.org>
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parent
c044a3c1ca
commit
2bdd0a6bdb
8 changed files with 94 additions and 33 deletions
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@ -1610,6 +1610,9 @@ int ObjectRef::l_set_physics_override(lua_State *L)
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getfloatfield(L, 2, "liquid_sink", phys.liquid_sink);
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getfloatfield(L, 2, "acceleration_default", phys.acceleration_default);
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getfloatfield(L, 2, "acceleration_air", phys.acceleration_air);
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getfloatfield(L, 2, "speed_fast", phys.speed_fast);
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getfloatfield(L, 2, "acceleration_fast", phys.acceleration_fast);
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getfloatfield(L, 2, "speed_walk", phys.speed_walk);
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if (phys != old)
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playersao->m_physics_override_sent = false;
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@ -1653,6 +1656,12 @@ int ObjectRef::l_get_physics_override(lua_State *L)
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lua_setfield(L, -2, "acceleration_default");
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lua_pushnumber(L, phys.acceleration_air);
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lua_setfield(L, -2, "acceleration_air");
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lua_pushnumber(L, phys.speed_fast);
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lua_setfield(L, -2, "speed_fast");
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lua_pushnumber(L, phys.acceleration_fast);
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lua_setfield(L, -2, "acceleration_fast");
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lua_pushnumber(L, phys.speed_walk);
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lua_setfield(L, -2, "speed_walk");
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return 1;
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}
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