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https://github.com/luanti-org/luanti.git
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Add physics overrides for walk speed and Fast Mode (#14475)
Co-authored-by: Wuzzy <Wuzzy@disroot.org>
This commit is contained in:
parent
c044a3c1ca
commit
2bdd0a6bdb
8 changed files with 94 additions and 33 deletions
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@ -1804,6 +1804,7 @@ void GenericCAO::processMessage(const std::string &data)
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bool sneak_glitch = !readU8(is);
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bool new_move = !readU8(is);
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// new overrides since 5.8.0
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float override_speed_climb = readF32(is);
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float override_speed_crouch = readF32(is);
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float override_liquid_fluidity = readF32(is);
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@ -1811,7 +1812,6 @@ void GenericCAO::processMessage(const std::string &data)
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float override_liquid_sink = readF32(is);
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float override_acceleration_default = readF32(is);
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float override_acceleration_air = readF32(is);
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// fallback for new overrides (since 5.8.0)
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if (is.eof()) {
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override_speed_climb = 1.0f;
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override_speed_crouch = 1.0f;
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@ -1822,6 +1822,16 @@ void GenericCAO::processMessage(const std::string &data)
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override_acceleration_air = 1.0f;
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}
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// new overrides since 5.9.0
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float override_speed_fast = readF32(is);
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float override_acceleration_fast = readF32(is);
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float override_speed_walk = readF32(is);
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if (is.eof()) {
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override_speed_fast = 1.0f;
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override_acceleration_fast = 1.0f;
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override_speed_walk = 1.0f;
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}
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if (m_is_local_player) {
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auto &phys = m_env->getLocalPlayer()->physics_override;
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phys.speed = override_speed;
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@ -1837,6 +1847,9 @@ void GenericCAO::processMessage(const std::string &data)
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phys.liquid_sink = override_liquid_sink;
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phys.acceleration_default = override_acceleration_default;
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phys.acceleration_air = override_acceleration_air;
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phys.speed_fast = override_speed_fast;
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phys.acceleration_fast = override_acceleration_fast;
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phys.speed_walk = override_speed_walk;
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}
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} else if (cmd == AO_CMD_SET_ANIMATION) {
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// TODO: change frames send as v2s32 value
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@ -586,6 +586,9 @@ void LocalPlayer::applyControl(float dtime, Environment *env)
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// Whether superspeed mode is used or not
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bool superspeed = false;
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const f32 speed_walk = movement_speed_walk * physics_override.speed_walk;
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const f32 speed_fast = movement_speed_fast * physics_override.speed_fast;
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if (always_fly_fast && free_move && fast_move)
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superspeed = true;
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@ -600,11 +603,11 @@ void LocalPlayer::applyControl(float dtime, Environment *env)
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if (free_move) {
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// In free movement mode, aux1 descends
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if (fast_move)
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speedV.Y = -movement_speed_fast;
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speedV.Y = -speed_fast;
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else
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speedV.Y = -movement_speed_walk;
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speedV.Y = -speed_walk;
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} else if ((in_liquid || in_liquid_stable) && !m_disable_descend) {
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speedV.Y = -movement_speed_walk;
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speedV.Y = -speed_walk;
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swimming_vertical = true;
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} else if (is_climbing && !m_disable_descend) {
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speedV.Y = -movement_speed_climb * physics_override.speed_climb;
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@ -632,18 +635,18 @@ void LocalPlayer::applyControl(float dtime, Environment *env)
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if (free_move) {
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// In free movement mode, sneak descends
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if (fast_move && (control.aux1 || always_fly_fast))
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speedV.Y = -movement_speed_fast;
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speedV.Y = -speed_fast;
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else
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speedV.Y = -movement_speed_walk;
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speedV.Y = -speed_walk;
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} else if ((in_liquid || in_liquid_stable) && !m_disable_descend) {
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if (fast_climb)
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speedV.Y = -movement_speed_fast;
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speedV.Y = -speed_fast;
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else
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speedV.Y = -movement_speed_walk;
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speedV.Y = -speed_walk;
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swimming_vertical = true;
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} else if (is_climbing && !m_disable_descend) {
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if (fast_climb)
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speedV.Y = -movement_speed_fast;
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speedV.Y = -speed_fast;
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else
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speedV.Y = -movement_speed_climb * physics_override.speed_climb;
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}
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@ -666,14 +669,14 @@ void LocalPlayer::applyControl(float dtime, Environment *env)
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// Don't fly up if sneak key is pressed
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if (player_settings.aux1_descends || always_fly_fast) {
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if (fast_move)
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speedV.Y = movement_speed_fast;
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speedV.Y = speed_fast;
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else
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speedV.Y = movement_speed_walk;
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speedV.Y = speed_walk;
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} else {
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if (fast_move && control.aux1)
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speedV.Y = movement_speed_fast;
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speedV.Y = speed_fast;
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else
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speedV.Y = movement_speed_walk;
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speedV.Y = speed_walk;
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}
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}
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} else if (m_can_jump) {
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@ -690,13 +693,13 @@ void LocalPlayer::applyControl(float dtime, Environment *env)
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}
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} else if (in_liquid && !m_disable_jump && !control.sneak) {
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if (fast_climb)
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speedV.Y = movement_speed_fast;
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speedV.Y = speed_fast;
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else
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speedV.Y = movement_speed_walk;
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speedV.Y = speed_walk;
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swimming_vertical = true;
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} else if (is_climbing && !m_disable_jump && !control.sneak) {
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if (fast_climb)
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speedV.Y = movement_speed_fast;
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speedV.Y = speed_fast;
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else
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speedV.Y = movement_speed_climb * physics_override.speed_climb;
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}
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@ -705,11 +708,11 @@ void LocalPlayer::applyControl(float dtime, Environment *env)
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// The speed of the player (Y is ignored)
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if (superspeed || (is_climbing && fast_climb) ||
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((in_liquid || in_liquid_stable) && fast_climb))
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speedH = speedH.normalize() * movement_speed_fast;
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speedH = speedH.normalize() * speed_fast;
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else if (control.sneak && !free_move && !in_liquid && !in_liquid_stable)
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speedH = speedH.normalize() * movement_speed_crouch * physics_override.speed_crouch;
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else
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speedH = speedH.normalize() * movement_speed_walk;
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speedH = speedH.normalize() * speed_walk;
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speedH *= control.movement_speed; /* Apply analog input */
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@ -720,13 +723,13 @@ void LocalPlayer::applyControl(float dtime, Environment *env)
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(!free_move && m_can_jump && control.jump)) {
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// Jumping and falling
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if (superspeed || (fast_move && control.aux1))
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incH = movement_acceleration_fast * BS * dtime;
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incH = movement_acceleration_fast * physics_override.acceleration_fast * BS * dtime;
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else
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incH = movement_acceleration_air * physics_override.acceleration_air * BS * dtime;
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incV = 0.0f; // No vertical acceleration in air
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} else if (superspeed || (is_climbing && fast_climb) ||
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((in_liquid || in_liquid_stable) && fast_climb)) {
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incH = incV = movement_acceleration_fast * BS * dtime;
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incH = incV = movement_acceleration_fast * physics_override.acceleration_fast * BS * dtime;
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} else {
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incH = incV = movement_acceleration_default * physics_override.acceleration_default * BS * dtime;
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}
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@ -126,6 +126,9 @@ struct PlayerPhysicsOverride
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float liquid_sink = 1.f;
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float acceleration_default = 1.f;
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float acceleration_air = 1.f;
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float speed_fast = 1.f;
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float acceleration_fast = 1.f;
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float speed_walk = 1.f;
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private:
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auto tie() const {
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@ -133,7 +136,7 @@ private:
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return std::tie(
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speed, jump, gravity, sneak, sneak_glitch, new_move, speed_climb, speed_crouch,
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liquid_fluidity, liquid_fluidity_smooth, liquid_sink, acceleration_default,
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acceleration_air
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acceleration_air, speed_fast, acceleration_fast, speed_walk
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);
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}
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@ -198,6 +198,15 @@ int LuaLocalPlayer::l_get_physics_override(lua_State *L)
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lua_pushnumber(L, phys.acceleration_air);
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lua_setfield(L, -2, "acceleration_air");
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lua_pushnumber(L, phys.speed_fast);
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lua_setfield(L, -2, "speed_fast");
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lua_pushnumber(L, phys.acceleration_fast);
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lua_setfield(L, -2, "acceleration_fast");
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lua_pushnumber(L, phys.speed_walk);
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lua_setfield(L, -2, "speed_walk");
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return 1;
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}
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@ -1610,6 +1610,9 @@ int ObjectRef::l_set_physics_override(lua_State *L)
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getfloatfield(L, 2, "liquid_sink", phys.liquid_sink);
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getfloatfield(L, 2, "acceleration_default", phys.acceleration_default);
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getfloatfield(L, 2, "acceleration_air", phys.acceleration_air);
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getfloatfield(L, 2, "speed_fast", phys.speed_fast);
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getfloatfield(L, 2, "acceleration_fast", phys.acceleration_fast);
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getfloatfield(L, 2, "speed_walk", phys.speed_walk);
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if (phys != old)
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playersao->m_physics_override_sent = false;
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@ -1653,6 +1656,12 @@ int ObjectRef::l_get_physics_override(lua_State *L)
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lua_setfield(L, -2, "acceleration_default");
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lua_pushnumber(L, phys.acceleration_air);
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lua_setfield(L, -2, "acceleration_air");
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lua_pushnumber(L, phys.speed_fast);
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lua_setfield(L, -2, "speed_fast");
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lua_pushnumber(L, phys.acceleration_fast);
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lua_setfield(L, -2, "acceleration_fast");
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lua_pushnumber(L, phys.speed_walk);
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lua_setfield(L, -2, "speed_walk");
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return 1;
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}
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@ -336,6 +336,9 @@ std::string PlayerSAO::generateUpdatePhysicsOverrideCommand() const
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writeF32(os, phys.liquid_sink);
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writeF32(os, phys.acceleration_default);
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writeF32(os, phys.acceleration_air);
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writeF32(os, phys.speed_fast);
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writeF32(os, phys.acceleration_fast);
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writeF32(os, phys.speed_walk);
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return os.str();
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}
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@ -652,14 +655,15 @@ bool PlayerSAO::checkMovementCheat()
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float player_max_walk = 0; // horizontal movement
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float player_max_jump = 0; // vertical upwards movement
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float speed_walk = m_player->movement_speed_walk;
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float speed_fast = m_player->movement_speed_fast;
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float speed_walk = m_player->movement_speed_walk * m_player->physics_override.speed_walk;
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float speed_fast = m_player->movement_speed_fast * m_player->physics_override.speed_fast;
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float speed_crouch = m_player->movement_speed_crouch * m_player->physics_override.speed_crouch;
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float speed_climb = m_player->movement_speed_climb * m_player->physics_override.speed_climb;
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speed_walk *= m_player->physics_override.speed;
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speed_fast *= m_player->physics_override.speed;
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float speed_climb = m_player->movement_speed_climb * m_player->physics_override.speed_climb;
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speed_walk *= m_player->physics_override.speed;
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speed_fast *= m_player->physics_override.speed;
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speed_crouch *= m_player->physics_override.speed;
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speed_climb *= m_player->physics_override.speed;
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speed_climb *= m_player->physics_override.speed;
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// Get permissible max. speed
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if (m_privs.count("fast") != 0) {
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