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Dungeons: Add Y limits in all mapgens
Preserve the upper limit used in mgvalleys.
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15 changed files with 142 additions and 14 deletions
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@ -54,6 +54,9 @@ struct MapgenValleysParams : public MapgenParams {
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u16 river_size = 5; // How wide to make rivers.
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u16 water_features = 0; // How often water will occur in caves.
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float cave_width = 0.09f;
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s16 dungeon_ymin = -31000;
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s16 dungeon_ymax = 63; // No higher than surface mapchunks
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NoiseParams np_cave1;
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NoiseParams np_cave2;
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NoiseParams np_filler_depth;
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@ -99,19 +102,22 @@ public:
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private:
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BiomeGenOriginal *m_bgen;
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float altitude_chill;
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s16 massive_cave_depth;
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s16 dungeon_ymin;
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s16 dungeon_ymax;
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bool humid_rivers;
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bool use_altitude_chill;
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float humidity_adjust;
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s16 cave_water_max_height;
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s16 lava_max_height;
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float altitude_chill;
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s16 lava_features_lim;
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s16 massive_cave_depth;
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float river_depth_bed;
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float river_size_factor;
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float *tcave_cache;
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s16 water_features_lim;
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Noise *noise_inter_valley_fill;
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Noise *noise_inter_valley_slope;
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Noise *noise_rivers;
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