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Dungeons: Add Y limits in all mapgens

Preserve the upper limit used in mgvalleys.
This commit is contained in:
paramat 2018-02-17 17:43:13 +00:00 committed by paramat
parent 0f015b28a3
commit 2bc7c5ff93
15 changed files with 142 additions and 14 deletions

View file

@ -63,9 +63,11 @@ MapgenV6::MapgenV6(int mapgenid, MapgenV6Params *params, EmergeManager *emerge)
heightmap = new s16[csize.X * csize.Z];
spflags = params->spflags;
freq_desert = params->freq_desert;
freq_beach = params->freq_beach;
spflags = params->spflags;
freq_desert = params->freq_desert;
freq_beach = params->freq_beach;
dungeon_ymin = params->dungeon_ymin;
dungeon_ymax = params->dungeon_ymax;
np_cave = &params->np_cave;
np_humidity = &params->np_humidity;
@ -166,6 +168,8 @@ void MapgenV6Params::readParams(const Settings *settings)
settings->getFlagStrNoEx("mgv6_spflags", spflags, flagdesc_mapgen_v6);
settings->getFloatNoEx("mgv6_freq_desert", freq_desert);
settings->getFloatNoEx("mgv6_freq_beach", freq_beach);
settings->getS16NoEx("mgv6_dungeon_ymin", dungeon_ymin);
settings->getS16NoEx("mgv6_dungeon_ymax", dungeon_ymax);
settings->getNoiseParams("mgv6_np_terrain_base", np_terrain_base);
settings->getNoiseParams("mgv6_np_terrain_higher", np_terrain_higher);
@ -186,6 +190,8 @@ void MapgenV6Params::writeParams(Settings *settings) const
settings->setFlagStr("mgv6_spflags", spflags, flagdesc_mapgen_v6, U32_MAX);
settings->setFloat("mgv6_freq_desert", freq_desert);
settings->setFloat("mgv6_freq_beach", freq_beach);
settings->setS16("mgv6_dungeon_ymin", dungeon_ymin);
settings->setS16("mgv6_dungeon_ymax", dungeon_ymax);
settings->setNoiseParams("mgv6_np_terrain_base", np_terrain_base);
settings->setNoiseParams("mgv6_np_terrain_higher", np_terrain_higher);
@ -553,7 +559,8 @@ void MapgenV6::makeChunk(BlockMakeData *data)
updateHeightmap(node_min, node_max);
// Add dungeons
if ((flags & MG_DUNGEONS) && (stone_surface_max_y >= node_min.Y)) {
if ((flags & MG_DUNGEONS) && stone_surface_max_y >= node_min.Y &&
full_node_min.Y >= dungeon_ymin && full_node_max.Y <= dungeon_ymax) {
DungeonParams dp;
dp.seed = seed;