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Dungeons: Add Y limits in all mapgens
Preserve the upper limit used in mgvalleys.
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0f015b28a3
commit
2bc7c5ff93
15 changed files with 142 additions and 14 deletions
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@ -60,6 +60,8 @@ MapgenFlat::MapgenFlat(int mapgenid, MapgenFlatParams *params, EmergeManager *em
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lake_steepness = params->lake_steepness;
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hill_threshold = params->hill_threshold;
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hill_steepness = params->hill_steepness;
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dungeon_ymin = params->dungeon_ymin;
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dungeon_ymax = params->dungeon_ymax;
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// 2D noise
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noise_filler_depth = new Noise(¶ms->np_filler_depth, seed, csize.X, csize.Z);
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@ -101,6 +103,8 @@ void MapgenFlatParams::readParams(const Settings *settings)
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settings->getFloatNoEx("mgflat_lake_steepness", lake_steepness);
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settings->getFloatNoEx("mgflat_hill_threshold", hill_threshold);
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settings->getFloatNoEx("mgflat_hill_steepness", hill_steepness);
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settings->getS16NoEx("mgflat_dungeon_ymin", dungeon_ymin);
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settings->getS16NoEx("mgflat_dungeon_ymax", dungeon_ymax);
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settings->getNoiseParams("mgflat_np_terrain", np_terrain);
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settings->getNoiseParams("mgflat_np_filler_depth", np_filler_depth);
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@ -120,6 +124,8 @@ void MapgenFlatParams::writeParams(Settings *settings) const
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settings->setFloat("mgflat_lake_steepness", lake_steepness);
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settings->setFloat("mgflat_hill_threshold", hill_threshold);
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settings->setFloat("mgflat_hill_steepness", hill_steepness);
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settings->setS16("mgflat_dungeon_ymin", dungeon_ymin);
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settings->setS16("mgflat_dungeon_ymax", dungeon_ymax);
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settings->setNoiseParams("mgflat_np_terrain", np_terrain);
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settings->setNoiseParams("mgflat_np_filler_depth", np_filler_depth);
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@ -198,7 +204,8 @@ void MapgenFlat::makeChunk(BlockMakeData *data)
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if (flags & MG_CAVES)
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generateCaves(stone_surface_max_y, large_cave_depth);
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if (flags & MG_DUNGEONS)
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if ((flags & MG_DUNGEONS) && full_node_min.Y >= dungeon_ymin &&
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full_node_max.Y <= dungeon_ymax)
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generateDungeons(stone_surface_max_y, mgstone_type, biome_stone);
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// Generate the registered decorations
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