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Schematics: Add per-node force placement option

This commit is contained in:
kwolekr 2015-05-09 01:38:20 -04:00
parent d59e6ad004
commit 2b99d904f6
7 changed files with 170 additions and 112 deletions

View file

@ -36,7 +36,7 @@ class IGameDef;
All values are stored in big-endian byte order.
[u32] signature: 'MTSM'
[u16] version: 3
[u16] version: 4
[u16] size X
[u16] size Y
[u16] size Z
@ -51,7 +51,9 @@ class IGameDef;
For each node in schematic: (for z, y, x)
[u16] content
For each node in schematic:
[u8] probability of occurance (param1)
[u8] param1
bit 0-6: probability
bit 7: specific node force placement
For each node in schematic:
[u8] param2
}
@ -60,17 +62,21 @@ class IGameDef;
1 - Initial version
2 - Fixed messy never/always place; 0 probability is now never, 0xFF is always
3 - Added y-slice probabilities; this allows for variable height structures
4 - Compressed range of node occurence prob., added per-node force placement bit
*/
/////////////////// Schematic flags
#define SCHEM_CIDS_UPDATED 0x08
//// Schematic constants
#define MTSCHEM_FILE_SIGNATURE 0x4d54534d // 'MTSM'
#define MTSCHEM_FILE_VER_HIGHEST_READ 3
#define MTSCHEM_FILE_VER_HIGHEST_WRITE 3
#define MTSCHEM_FILE_VER_HIGHEST_READ 4
#define MTSCHEM_FILE_VER_HIGHEST_WRITE 4
#define MTSCHEM_PROB_NEVER 0x00
#define MTSCHEM_PROB_ALWAYS 0xFF
#define MTSCHEM_PROB_MASK 0x7F
#define MTSCHEM_PROB_NEVER 0x00
#define MTSCHEM_PROB_ALWAYS 0x7F
#define MTSCHEM_PROB_ALWAYS_OLD 0xFF
#define MTSCHEM_FORCE_PLACE 0x80
enum SchematicType
{