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Schematics: Add per-node force placement option
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7 changed files with 170 additions and 112 deletions
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@ -36,7 +36,7 @@ class IGameDef;
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All values are stored in big-endian byte order.
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[u32] signature: 'MTSM'
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[u16] version: 3
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[u16] version: 4
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[u16] size X
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[u16] size Y
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[u16] size Z
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@ -51,7 +51,9 @@ class IGameDef;
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For each node in schematic: (for z, y, x)
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[u16] content
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For each node in schematic:
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[u8] probability of occurance (param1)
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[u8] param1
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bit 0-6: probability
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bit 7: specific node force placement
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For each node in schematic:
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[u8] param2
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}
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@ -60,17 +62,21 @@ class IGameDef;
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1 - Initial version
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2 - Fixed messy never/always place; 0 probability is now never, 0xFF is always
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3 - Added y-slice probabilities; this allows for variable height structures
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4 - Compressed range of node occurence prob., added per-node force placement bit
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*/
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/////////////////// Schematic flags
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#define SCHEM_CIDS_UPDATED 0x08
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//// Schematic constants
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#define MTSCHEM_FILE_SIGNATURE 0x4d54534d // 'MTSM'
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#define MTSCHEM_FILE_VER_HIGHEST_READ 3
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#define MTSCHEM_FILE_VER_HIGHEST_WRITE 3
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#define MTSCHEM_FILE_VER_HIGHEST_READ 4
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#define MTSCHEM_FILE_VER_HIGHEST_WRITE 4
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#define MTSCHEM_PROB_NEVER 0x00
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#define MTSCHEM_PROB_ALWAYS 0xFF
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#define MTSCHEM_PROB_MASK 0x7F
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#define MTSCHEM_PROB_NEVER 0x00
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#define MTSCHEM_PROB_ALWAYS 0x7F
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#define MTSCHEM_PROB_ALWAYS_OLD 0xFF
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#define MTSCHEM_FORCE_PLACE 0x80
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enum SchematicType
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{
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