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Allow vertical axis particle rotation constraint

Use tables for adding particles, deprecate former way.

separate particles(pawner) definition, add default values, work with no
arguments
This commit is contained in:
khonkhortisan 2013-04-22 11:35:10 -07:00 committed by ShadowNinja
parent a4c5f10ecf
commit 2b1eff7725
10 changed files with 266 additions and 93 deletions

View file

@ -42,6 +42,7 @@ class Particle : public scene::ISceneNode
float expirationtime,
float size,
bool collisiondetection,
bool vertical,
video::ITexture *texture,
v2f texpos,
v2f texsize
@ -92,6 +93,7 @@ private:
float m_size;
u8 m_light;
bool m_collisiondetection;
bool m_vertical;
};
class ParticleSpawner
@ -108,6 +110,7 @@ class ParticleSpawner
float minexptime, float maxexptime,
float minsize, float maxsize,
bool collisiondetection,
bool vertical,
video::ITexture *texture,
u32 id);
@ -138,6 +141,7 @@ class ParticleSpawner
video::ITexture *m_texture;
std::vector<float> m_spawntimes;
bool m_collisiondetection;
bool m_vertical;
};
void allparticles_step (float dtime, ClientEnvironment &env);