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Performance of main client loop up to 2x faster In places, up to 3 times faster

NOTE 1: This does not mean a 2x increase in framerate. Increase in fps may be up to 1-2fps
NOTE 2: This local 'caching' of settings is not optimal and an alternative solution will be worked on after 0.4.11 is released
This commit is contained in:
Craig Robbins 2014-12-07 00:37:37 +10:00
parent 2fd14e1bd5
commit 2b119e1e19
9 changed files with 105 additions and 28 deletions

View file

@ -1581,6 +1581,23 @@ private:
KeyCache keycache;
IntervalLimiter profiler_interval;
/* TODO: Add a callback function so these can be updated when a setting
* changes. At this point in time it doesn't matter (e.g. /set
* is documented to change server settings only)
*
* TODO: Local caching of settings is not optimal and should at some stage
* be updated to use a global settings object for getting thse values
* (as opposed to the this local caching). This can be addressed in
* a later release.
*/
bool m_cache_doubletap_jump;
bool m_cache_enable_node_highlighting;
bool m_cache_enable_clouds;
bool m_cache_enable_particles;
bool m_cache_enable_fog;
f32 m_cache_mouse_sensitivity;
f32 m_repeat_right_click_time;
};
Game::Game() :
@ -1605,7 +1622,13 @@ Game::Game() :
local_inventory(NULL),
hud(NULL)
{
m_cache_doubletap_jump = g_settings->getBool("doubletap_jump");
m_cache_enable_node_highlighting = g_settings->getBool("enable_node_highlighting");
m_cache_enable_clouds = g_settings->getBool("enable_clouds");
m_cache_enable_particles = g_settings->getBool("enable_particles");
m_cache_enable_fog = g_settings->getBool("enable_fog");
m_cache_mouse_sensitivity = g_settings->getFloat("mouse_sensitivity");
m_repeat_right_click_time = g_settings->getFloat("repeat_rightclick_time");
}
@ -1934,7 +1957,7 @@ bool Game::createClient(const std::string &playername,
/* Clouds
*/
if (g_settings->getBool("enable_clouds")) {
if (m_cache_enable_clouds) {
clouds = new Clouds(smgr->getRootSceneNode(), smgr, -1, time(0));
if (!clouds) {
*error_message = L"Memory allocation error";
@ -2454,7 +2477,7 @@ void Game::processUserInput(VolatileRunFlags *flags,
#endif
// Increase timer for double tap of "keymap_jump"
if (g_settings->getBool("doubletap_jump") && interact_args->jump_timer <= 0.2)
if (m_cache_doubletap_jump && interact_args->jump_timer <= 0.2)
interact_args->jump_timer += dtime;
processKeyboardInput(
@ -2648,7 +2671,7 @@ void Game::toggleFreeMove(float *statustext_time)
void Game::toggleFreeMoveAlt(float *statustext_time, float *jump_timer)
{
if (g_settings->getBool("doubletap_jump") && *jump_timer < 0.2f)
if (m_cache_doubletap_jump && *jump_timer < 0.2f)
toggleFreeMove(statustext_time);
}
@ -2859,7 +2882,7 @@ void Game::updateCameraDirection(CameraOrientation *cam,
//infostream<<"window active, pos difference "<<dx<<","<<dy<<std::endl;
float d = g_settings->getFloat("mouse_sensitivity");
float d = m_cache_mouse_sensitivity;
d = rangelim(d, 0.01, 100.0);
cam->camera_yaw -= dx * d;
cam->camera_pitch += dy * d;
@ -3333,7 +3356,7 @@ void Game::processPlayerInteraction(std::vector<aabb3f> &highlight_boxes,
if (pointed != runData->pointed_old) {
infostream << "Pointing at " << pointed.dump() << std::endl;
if (g_settings->getBool("enable_node_highlighting")) {
if (m_cache_enable_node_highlighting) {
if (pointed.type == POINTEDTHING_NODE) {
client->setHighlighted(pointed.node_undersurface, show_hud);
} else {
@ -3446,8 +3469,7 @@ void Game::handlePointingAtNode(GameRunData *runData,
}
if ((input->getRightClicked() ||
runData->repeat_rightclick_timer >=
g_settings->getFloat("repeat_rightclick_time")) &&
runData->repeat_rightclick_timer >= m_repeat_right_click_time) &&
client->checkPrivilege("interact")) {
runData->repeat_rightclick_timer = 0;
infostream << "Ground right-clicked" << std::endl;
@ -3582,7 +3604,7 @@ void Game::handleDigging(GameRunData *runData,
} else {
runData->dig_time_complete = params.time;
if (g_settings->getBool("enable_particles")) {
if (m_cache_enable_particles) {
const ContentFeatures &features =
client->getNodeDefManager()->get(n);
addPunchingParticles(gamedef, smgr, player,
@ -3629,7 +3651,7 @@ void Game::handleDigging(GameRunData *runData,
if (is_valid_position)
client->removeNode(nodepos);
if (g_settings->getBool("enable_particles")) {
if (m_cache_enable_particles) {
const ContentFeatures &features =
client->getNodeDefManager()->get(wasnode);
addDiggingParticles
@ -3765,7 +3787,7 @@ void Game::updateFrame(std::vector<aabb3f> &highlight_boxes,
Fog
*/
if (g_settings->getBool("enable_fog") && !flags.force_fog_off) {
if (m_cache_enable_fog && !flags.force_fog_off) {
driver->setFog(
sky->getBgColor(),
video::EFT_FOG_LINEAR,