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Performance of main client loop up to 2x faster In places, up to 3 times faster

NOTE 1: This does not mean a 2x increase in framerate. Increase in fps may be up to 1-2fps
NOTE 2: This local 'caching' of settings is not optimal and an alternative solution will be worked on after 0.4.11 is released
This commit is contained in:
Craig Robbins 2014-12-07 00:37:37 +10:00
parent 2fd14e1bd5
commit 2b119e1e19
9 changed files with 105 additions and 28 deletions

View file

@ -55,6 +55,7 @@ Environment::Environment():
m_enable_day_night_ratio_override(false),
m_day_night_ratio_override(0.0f)
{
m_cache_enable_shaders = g_settings->getBool("enable_shaders");
}
Environment::~Environment()
@ -206,8 +207,7 @@ u32 Environment::getDayNightRatio()
{
if(m_enable_day_night_ratio_override)
return m_day_night_ratio_override;
bool smooth = g_settings->getBool("enable_shaders");
return time_to_daynight_ratio(m_time_of_day_f*24000, smooth);
return time_to_daynight_ratio(m_time_of_day_f*24000, m_cache_enable_shaders);
}
void Environment::setTimeOfDaySpeed(float speed)