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Performance of main client loop up to 2x faster In places, up to 3 times faster
NOTE 1: This does not mean a 2x increase in framerate. Increase in fps may be up to 1-2fps NOTE 2: This local 'caching' of settings is not optimal and an alternative solution will be worked on after 0.4.11 is released
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9 changed files with 105 additions and 28 deletions
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@ -55,6 +55,7 @@ Environment::Environment():
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m_enable_day_night_ratio_override(false),
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m_day_night_ratio_override(0.0f)
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{
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m_cache_enable_shaders = g_settings->getBool("enable_shaders");
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}
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Environment::~Environment()
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@ -206,8 +207,7 @@ u32 Environment::getDayNightRatio()
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{
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if(m_enable_day_night_ratio_override)
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return m_day_night_ratio_override;
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bool smooth = g_settings->getBool("enable_shaders");
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return time_to_daynight_ratio(m_time_of_day_f*24000, smooth);
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return time_to_daynight_ratio(m_time_of_day_f*24000, m_cache_enable_shaders);
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}
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void Environment::setTimeOfDaySpeed(float speed)
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