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Performance of main client loop up to 2x faster In places, up to 3 times faster

NOTE 1: This does not mean a 2x increase in framerate. Increase in fps may be up to 1-2fps
NOTE 2: This local 'caching' of settings is not optimal and an alternative solution will be worked on after 0.4.11 is released
This commit is contained in:
Craig Robbins 2014-12-07 00:37:37 +10:00
parent 2fd14e1bd5
commit 2b119e1e19
9 changed files with 105 additions and 28 deletions

View file

@ -309,6 +309,8 @@ Client::Client(
} else {
localdb = NULL;
}
m_cache_smooth_lighting = g_settings->getBool("smooth_lighting");
}
void Client::Stop()
@ -2609,7 +2611,7 @@ void Client::addUpdateMeshTask(v3s16 p, bool ack_to_server, bool urgent)
data->fill(b);
data->setCrack(m_crack_level, m_crack_pos);
data->setHighlighted(m_highlighted_pos, m_show_highlighted);
data->setSmoothLighting(g_settings->getBool("smooth_lighting"));
data->setSmoothLighting(m_cache_smooth_lighting);
}
// Add task to queue