mirror of
https://github.com/luanti-org/luanti.git
synced 2025-06-27 16:36:03 +00:00
Performance of main client loop up to 2x faster In places, up to 3 times faster
NOTE 1: This does not mean a 2x increase in framerate. Increase in fps may be up to 1-2fps NOTE 2: This local 'caching' of settings is not optimal and an alternative solution will be worked on after 0.4.11 is released
This commit is contained in:
parent
2fd14e1bd5
commit
2b119e1e19
9 changed files with 105 additions and 28 deletions
|
@ -309,6 +309,8 @@ Client::Client(
|
|||
} else {
|
||||
localdb = NULL;
|
||||
}
|
||||
|
||||
m_cache_smooth_lighting = g_settings->getBool("smooth_lighting");
|
||||
}
|
||||
|
||||
void Client::Stop()
|
||||
|
@ -2609,7 +2611,7 @@ void Client::addUpdateMeshTask(v3s16 p, bool ack_to_server, bool urgent)
|
|||
data->fill(b);
|
||||
data->setCrack(m_crack_level, m_crack_pos);
|
||||
data->setHighlighted(m_highlighted_pos, m_show_highlighted);
|
||||
data->setSmoothLighting(g_settings->getBool("smooth_lighting"));
|
||||
data->setSmoothLighting(m_cache_smooth_lighting);
|
||||
}
|
||||
|
||||
// Add task to queue
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue